See-All Seal — Part 2!
I missed the past week’s blog post — I’m glad that’s finally the exception, not the rule! — since I’ve been traveling around Germany. Visiting friends, family, going to a wedding, and eating a bunch of great food. I’ve got my laptop along, and I’ve been doing some work here and there, but it’s been much slower than normal.
But I *did* take another crack at exfret’s See-All Seal levels — and I’ve posted it on YouTube for your further viewing pleasure. So go take a peek!
How did I do? Well, I’ll let history be the judge of that.
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Looking back at my blog posts, I see it’s been a while since I devoted a post to Shocktopus developments. What with festivals, slide rules, and velocity raptor levels, there’s been a lot going on! Let’s take a look at where things are in the game…
Where it’s at:
The game is hovering somewhere around ‘Beta’ at this point, whatever that means. There are going to be 45 levels in the game — and for the Boston FIG festival, I was showing off the first 30. I’ve been rearranging the game and adding levels these past few weeks, and now we’re just about at 45. In fact, yesterday I was working on the final level, which is a boss battle. I realized that with this high-octane game needed to end with a bang and not a fizzle. So it’ll be you against the Magnetic Yeti to end the game.
I’m also nearly done adding in the ‘extras’ to the game, like instructions screens, pop-up hints, the about page, etc.
So at this point, it’s really coming down to polishing. Making sure there aren’t any bugs, the game flows smoothly, and things look great.
Speaking of how things look, it’s been a while since I released any screenshots of the game. Here’s a few to tease your palate:
So when will it be done?
I ask myself that question every day! My plan is to have the game finalized by the end of the month… and after that find a sponsor for it. So, I’m afraid there’s no official release date yet, but it’s coming along.
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