Andy vs. 4348

Posted in: Bond Breaker, Electric Shocktopus | April 3, 2015 | No Comments

Me versus a number!  Woo!  I just finished up playing another player-made level of The Electric Shocktopus — for my weekly Feel Bad Friday video.  (Where I keep losing… and losing… and losing at my own game.  But, hey, I eventually win, so… yay?)

This week I played another level by NealCruco (who brought us 4A4c)… this time called 4348.  You’ll have to look deep into a title like to truly understand it.  Or just skip right to the level!



Thanks to NealCruco for providing the challenge this week!

Other News

A brief summary of the haps at TestTubeGames…

The Electric Shocktopus Version 0.5

The game is still solidly in Beta, but thanks to the help of the intrepid playtesters in the forums, we’re getting close to a more finalized version of the game!  Yay!  Now you can grab version 0.5, with tons of improvements and fixes.  Great for trying your hand at NealCruco’s level above…

Day of the Devs

Last weekend I spent some time at a games festival at Boston University — “Day of the Devs.”  I had a booth where I was showing off some games (Shocktopus, and Bond Breaker), and I had the help of a little someone to hand out business cards…

Handing out cards is all in the wrists. Oops, sorry Shocktopus.

I got some time to chat with a lot of nice game developers there, some of whom were indies, and some of whom were still students (wait, not mutually exclusive… but I digress).  I had a great time as always showing off Shocktopus, and watching people play.  It’s like Feel Bad Friday, but not me playing!

Bond Breaker, part II

There are some big changes on the horizon for Bond Breaker.  This is a project that I’ve been working on with the Center for Chemistry at the Space Time Limit (err, CaSTL) at U.C. Irvine.  The game has been out for a while now, but we’re working on add a lot new levels and mechanics right now.  There was always a plan that we’d get into advanced topics like (more accurate) Scanning Tunneling Microscopes, and Oxygen, and current research.  And right now we’re working on levels that do just that.  Fun!  So stay tuned on that…



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