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Binary vs. Winter Wind

Posted in: Electric Shocktopus | May 15, 2015 | No Comments


Wait, what?  I changed up the format slightly (very slightly) for this week’s Feel Bad Friday — recording two different levels.  Because, well, you’ll see why.

The first is Binary, by A Random Player:

 

 

This is a level where Random MADE A CLOCK.  That’s right.  In-game, using just missiles, switches, and platforms, Random managed to create a clock that ticks, counting all the way up to 128.

The clock itself is in binary (with each switch representing one bit… on-or-off), and they get flipped in just the right order to count up in binary.  There is even a display down at the bottom that shows off the state of each switch in *literal* zeroes and ones.  This is not only a clock, but a clock-display!  Wow.  You need to check this out, it is incredible.

The level it’s in, though, is humorously (kinda) impossible.  Your progress is tied to the clock, and according to Random’s calculations, if you didn’t mess up, it would take at least three hours to complete the level.  So.  Yeah.  I’m going to file that under ‘impossible.’

Which is why I also tried out another (quite possibly possible) level this week: Winter Wind, also by A Random Player.  This takes the ideas of missiles + switches = cool clocks, and makes it a core part of the level.

 

 

Instead of ticking up a binary clock, those missiles and switches in the upper left control an ever-changing electric field.  That – and the rest of the design of the level – makes it all quite difficult.  I have to say, though, it was an incredibly fun level to beat.  Sometimes in levels, I spend 90% of my time trying to beat one super-challenging part… which can get a bit frustrating.  But in this one, each part was quite hard, but roughly equally so.  And I could choose to complete them in any order I wanted.  So if I got tired of trying to approach the level one way, I could change strategies and try something else.  Also, there wasn’t a clear path in the level from start to finish, so it was quite a puzzle just trying to figure out which way to go around different obstacles.

You can check out the code for both of these levels here, if you, too, love rad clocks.

Random: well done.  Thank you for sharing these two levels!

-Andy



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