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Bond Breaker 2.0 Released!

Posted in: Bond Breaker | March 3, 2016 | No Comments


I’m excited to say that Bond Breaker 2.0 is out! It’s a major update to the game that we’ve been working on for a while, which adds more levels, more science, and a lot of improvements.

 

ScreenShot_21:15:56

The game is a joint project between the Center for Chemistry at the Space Time Limit (CaSTL) at UC Irvine, and me.  In it, you go on a puzzle-filled journey through the world of atoms and molecules.  As you might expect – coming from me – the game is built on a physical simulation of the nano-scale world.

 

ScreenShot_21:16:41

The new update adds in:

  • Now over 100 levels!
  • A basic level track, to explore the different mechanics
  • A challenge level track, to drill deep for more difficult puzzles
  • Oxygen atoms / molecules / water!
  • Polar molecules and microwaves
  • A new, quantized heat mechanic
  • Scanning Tunneling Microscopes that now move, and map out surfaces

As well as a myriad of small changes and fixes.  I hope you enjoy.  I know I’ve had a great time watching people play this updated version, especially all the kids at the iGamer festival last month.

 

ScreenShot_21:17:07

 

You can play the game (as always, completely and utterly for free) on the Web, on your iPhone, or on your Android device.

If you *do* give it a play, drop me a line – by email or in the forums – and throw some feedback my way.  I’m always interested to hear what is working well in the game, and (more importantly) what isn’t.

And if you *still* aren’t convinced to go play the game, here’s a new trailer I built to show it off:

 

 

Happy breaking!

-Andy



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