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Sneak Peek #2

Posted in: Quantum Game, Velocity Raptor | November 10, 2012 | No Comments


Game Hint #2

With more than 20 votes cast for Velocity Raptor, here is another look at my upcoming quantum game.

Want more? Go vote!

-Andy

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Sneak Peek #1

Posted in: Quantum Game, Velocity Raptor | November 5, 2012 | No Comments


As promised, with more than 10 votes cast for Velocity Raptor, here is the first look at an image from my upcoming game.

Get off my book!

There you have it, folks. If you want to see more, go vote! And do it quick! We only have until Wednesday…

-Andy

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Vote for Velocity Raptor!

Posted in: Quantum Game, Velocity Raptor | November 5, 2012 | No Comments


Voting for NSF’s science game competition is heading in to the last few days. So go here, register quick, and vote!

In fact, I’ve decided to make a deal. For every ten votes Velocity Raptor gets, I’m going to release a sneak peek at my upcoming Quantum game. It is in development, and has been up to this point fairly secretive.

But you can change that! Go vote, get your friends to vote, and if you’re in the US, show up at your local polling place tomorrow, and ask people if they’ve voted in the election that really matters.

If you check the link, you’ll notice we’ve already hit the first benchmark of 10 votes. So I’d better go get ready to release the first pictures of the game.

-Andy

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On Corn, Quarks, and Quantum

Posted in: Agent Higgs, General News, Quantum Game | August 21, 2012 | No Comments


Fall is approaching, and along with it one of my favorite annual outings. No autumn is complete without a visit to the good ol’ corn maze! The sights, the smells, the desperation of being lost for hours. What’s not to like? If you, too, are heading to a corn maze this season, be sure to check out my maze simulator. It’ll show you a new, somewhat helpful strategy for escaping the maze. I built it last year to test out an idea I had while wandering a corn maze.

I’m still at work on the new levels for Agent Higgs: quarks. I’ll admit, it’s been a tougher road than I expected. The first batch of levels I made were fine, but just not fun. And we can’t have that! So I’ve been thinking and thinking of how best to show the strong force (the force that holds quarks together). And I may finally have it.

You’ll have to cool your heels, though, since it’ll take some time before a new update is ready. I’ve already got a couple people to test out the new levels (to make sure they’re up to snuff). But, if anyone else out there is interested in play-testing the new levels for me, just shoot me an email. The levels will be ready to test sometime in the next couple weeks.

In other, non-Higgs-related news, I’ve started work on some new games. As I hinted at before, long term I’m be working on a Quantum Mechanics game. That’s just in the starting phases, but I’m hoping I’ll have some art to show you all soon. The cuteness of the new main character will blow Agent Higgs away.

The Quantum game will take a couple months of development at least — going on the assumption it will take as long as Agent Higgs. And since a couple months is a *long* time, in the short therm I’ll try to release a couple smaller projects. So keep checking back… there will be things to reward you if you do!

-Andy

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