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The Two Sides *rematch* – FBF

Posted in: Electric Shocktopus | June 13, 2016 | No Comments


Every now and then – I… fail… at a Feel Bad Friday.  I know, I know – how could I?  I built the game — I should be able to beat every level you could throw at me.

But sometimes, I don’t.

I’m not above a rematch, though.  So this “week” I took on The Two Sides by A Random Player again – a level that didn’t go so well before.  But this time?  Well, you’ll have to watch to find out:

 

 

Thanks to A Random Player for sharing the level, and also for giving me tips for how to beat it 🙂  If you want to check out the level yourself, head here.

-Andy

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No Waste (FBF)

Posted in: Electric Shocktopus | May 27, 2016 | No Comments


This week for Feel Bad Friday, I had been planning on playing through 69F4 again — flipping that red switch finally.  But, as you’ll see in the video, that doesn’t quite pan out.

So instead, it’s No Waste, by A Random Player.  And oldie but goodie – this is a level from a simpler era.  Does that mean the level itself is easy?  You’ll have to watch to find out

 

A big thanks to A Random Player for sharing the level with us.  If you’d like to try it yourself, you can grab the code here. (If you dare!)

-Andy

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69F4 (Feel Bad Friday)

Posted in: Electric Shocktopus | May 20, 2016 | No Comments


We’re back again – reaching some semblance of consistency perhaps in this weekly endeavor?  This week for Feel Bad Friday – I take on 69F4 by, who else, NealCruco.  Enjoy watching me squirm:

 

 

If you want to try out the level yourself, you can grab it here.  Thank you, NealCruco, for sharing it with us!  As you can tell, I had a lot of fun.

-Andy

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Hydrogen’s Mysterious Attraction

Posted in: Bond Breaker, Lesson Time! | May 16, 2016 | No Comments


One of the most common questions I’ve gotten about Bond Breaker is this: why in the world should Hydrogen attract protons? Something seems fishy, and I try to answer it once and for all in this video:

 

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This is the second installment in my TestTubeGames Explains series (you learn about how magnetism is really just electricity here)

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Bond Breaker on Greenlight

Posted in: Bond Breaker | May 13, 2016 | No Comments


Bond Breaker has been played over 250k times!  (Which, I’ll note, is 250 trillion nano-plays)  The web-version of the game has been quite well received, so I thought I’d try to bring it to PC/Mac!

All the joys of playing the game on your computer, with none of the issues with getting WebGL to work!

(It’d still be free, naturally)

I posted it up on Steam Greenlight to see how people would respond to the idea.  So far, I’ve gotten very positive feedback about it.  It’s a vote-based system… so if you want to see a downloadable version of Bond Breaker 2.0, you can give it a thumbs-up here.

 

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A377 (Feel Bad Friday)

Posted in: Electric Shocktopus | May 13, 2016 | No Comments


Another week, another Feel Bad Friday — this time I take on a new level by NealCruco: A377.  It’s a level about shortcuts?  Or about the lack of shortcuts?  You’ll just have to watch to find out:

 

 

A big thank you to NealCruco for sharing this level — and also for keeping on me to keep recording these videos! 🙂

If you want to check out the original post for A377, you can find it here.  Good luck!

-Andy

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You only get one Jump Rope (FBF)

Posted in: Electric Shocktopus | May 6, 2016 | No Comments


Back with another Feel Bad Friday this week (Are we getting consistent again?  Who knows!)

This time I take on You only get one Jump Rope by A Random Player.  It’s an older creation – and was actually the inspiration for Random’s later level, Juggling.

 

If you want to try the level yourself, you can grab the code here.  A big thanks to A Random Player for sharing it with us!

-Andy

 

 

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7-Segment (Feel Bad Friday)

Posted in: Electric Shocktopus | March 19, 2016 | No Comments


We’re back this week with a player-made level in The Electric Shocktopus.  In fact, A Random Player-made level called 7-Segment.

In it, A Random Player somehow managed to not only build a computer (that can operate a digital display)… but also make it so you need to hack the computer to beat the level.

Confused?  Then give this a watch:

 

 

Still confused?  Great, me too.  Wow.  I have no more words right now, I’m just stunned.  Incredible.  Definitely worth a watch.

And worth a play, as well – to grab the code yourself, head here.

-Andy

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Speed – FBF

Posted in: Bond Breaker | March 11, 2016 | No Comments


This week, in honor of the release of Bond Breaker 2.0, I figured I’d give it a spin for Feel Bad Friday.

I took on Speed, a level by A Random Player, from way back in the day when we were running the Bond Breaker level making contest.  Ah, memories!  Well, I popped back into the level, and saw if I could beat it… and you can see the results below…

 

 

A big thanks to A Random Player for sharing this level with us!  If you’d like to grab the level code yourself, you can find it here.  Or if you just want to play around with Bond Breaker 2.0 (which, I’ll add, it totally and unequivocally free), you can do so here.

-Andy

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Bond Breaker 2.0 Released!

Posted in: Bond Breaker | March 3, 2016 | No Comments


I’m excited to say that Bond Breaker 2.0 is out! It’s a major update to the game that we’ve been working on for a while, which adds more levels, more science, and a lot of improvements.

 

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The game is a joint project between the Center for Chemistry at the Space Time Limit (CaSTL) at UC Irvine, and me.  In it, you go on a puzzle-filled journey through the world of atoms and molecules.  As you might expect – coming from me – the game is built on a physical simulation of the nano-scale world.

 

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The new update adds in:

  • Now over 100 levels!
  • A basic level track, to explore the different mechanics
  • A challenge level track, to drill deep for more difficult puzzles
  • Oxygen atoms / molecules / water!
  • Polar molecules and microwaves
  • A new, quantized heat mechanic
  • Scanning Tunneling Microscopes that now move, and map out surfaces

As well as a myriad of small changes and fixes.  I hope you enjoy.  I know I’ve had a great time watching people play this updated version, especially all the kids at the iGamer festival last month.

 

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You can play the game (as always, completely and utterly for free) on the Web, on your iPhone, or on your Android device.

If you *do* give it a play, drop me a line – by email or in the forums – and throw some feedback my way.  I’m always interested to hear what is working well in the game, and (more importantly) what isn’t.

And if you *still* aren’t convinced to go play the game, here’s a new trailer I built to show it off:

 

 

Happy breaking!

-Andy

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