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Shocktober

Posted in: Electric Shocktopus, Wednesday Update | October 3, 2013 | 2 Comments


Looking back at my blog posts, I see it’s been a while since I devoted a post to Shocktopus developments.  What with festivals, slide rules, and velocity raptor levels, there’s been a lot going on!  Let’s take a look at where things are in the game…

Where it’s at:

The game is hovering somewhere around ‘Beta’ at this point, whatever that means.  There are going to be 45 levels in the game — and for the Boston FIG festival, I was showing off the first 30. I’ve been rearranging the game and adding levels these past few weeks, and now we’re just about at 45.  In fact, yesterday I was working on the final level, which is a boss battle.  I realized that with this high-octane game needed to end with a bang and not a fizzle.  So it’ll be you against the Magnetic Yeti to end the game.

I’m also nearly done adding in the ‘extras’ to the game, like instructions screens, pop-up hints, the about page, etc.

So at this point, it’s really coming down to polishing.  Making sure there aren’t any bugs, the game flows smoothly, and things look great.

Screenshots:

Speaking of how things look, it’s been a while since I released any screenshots of the game.  Here’s a few to tease your palate:

 

Aaah, a lightning bolt!

Aaah, a lightning bolt!

 

Level 2: Van der Waal Jumping

Level 2: Van der Waal Jumping

 

What a romantic setting.  The sun setting over the water, stars all around, and missiles aiming right for you.

What a romantic setting. The sun setting over the water, stars all around, and missiles aiming right for you.

 

So when will it be done?

I ask myself that question every day!  My plan is to have the game finalized by the end of the month… and after that find a sponsor for it.  So, I’m afraid there’s no official release date yet, but it’s coming along.

-Andy

 



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2 Comments

  1. By Mak

    Posted October 3, 2013 at 4:56 pm | Permalink

    | high-octane game

    Niiiiiiice. Love it.

    Enlightening article. It’s cool to get an inside look on watt you’re working on.

    Level 22 is brilliant, btw. Though it put up a lot of resistance, I took charge and eventually beat it. It is always a delight to conduct play-tests of your games.

    I’m ecstatic to see the final version, and I’m totally amped to play it! How much do you think you’ll charge?

    Seriously, though, I play this game for the plot. And the puns. Great game!

    • By TestTubeGames

      Posted October 4, 2013 at 2:10 pm | Permalink

      Wire you making all these puns? Have you been inducted into a pun-makers-association? Did they volt you in as president of the club?

      Well, fear not, you’ll find a have a high capacitance for these jokes — maybe they’ll spark new ideas that’ll find a Ohm in the game. Gotta stay current, you know.

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