The Robo Yeti

Posted in: Electric Shocktopus | November 21, 2013 | No Comments

Thanks to everyone who let me know they wanted T-Shirts.  I’ve placed the order for them, and I should have a page on the site soon where you can grab ’em.  They make great stocking stuffers.  (And if you sew up the sleeves, I suppose they could make great stockings, too!)

I’ve been hard at work the past few weeks — apparently so hard that I’ve neglected to post updates.  But *now*, yes *now* we are in the final stretch of The Electric Shocktopus.  Art, sound, levels, animations — all the pieces are coming together.

So for the next few weeks, I’m going to be posting here about something RAD in the game.  This week?


Yes:  Robo.  Yeti.


I hear his visual acuity is based on movement

I hear his visual acuity is based on movement


That’s right.  A robotic yeti.  The Electric Shocktopus now has all 45 levels, including a Boss Battle at the end.  You’ll have to use all the skills you’ve gained in the game (like, say, not dying) to beat this mechanical contraption.  He’s got spikes.  He’s got guns.  And he’s got some extra mechanical surprises in store for our invertebrate hero.


He's gunnin' for you.

He’s gunnin’ for you.


So there’s your reward for making it through 44 difficult levels.  A dastardly boss at the end.


Thank you to all the playtesters who have been giving me feedback on the game.  For those of you who are already playtesters, there’s a new version of the game up on FGL.  Let me know if you have login issues – I can always send you new codes.  And if you aren’t a playtester yet but want to be, feel free to get in touch.


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