Velocity Raptor Level Editor

Posted in: Velocity Raptor, Wednesday Update | July 21, 2013 | 2 Comments

It’s been a few weeks of radio-silence over here, primarily due to me being out-of-town, and away from the Internet.  But I’m back home, and have a new update that was hopefully worth the wait…

Velocity Raptor has a fresh update, with a brand-spanking new level editor.


Build it and they will play

Build it and they will play


Start with a blank slate. Then add walls, water, trap doors, fire/snow/doppler blocks, etc.  Whatever your heart desires.  Then go ahead and play your level.  And when you’re all done, you can share it using the level’s code.  Send it to a friend, post it as a challenge on Facebook, email it to me to show me what a good level designer you are, or post it in the forum for the world to see.


Where c = 1

Where c = 1… due to a shortage of pixels


If enough new levels get created, I can add in a system (just like with Agent Higgs) where we can all share levels with each other.  Have fun creatin’!


This entry was posted in Velocity Raptor, Wednesday Update. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.


  1. By exfret

    Posted August 22, 2013 at 10:01 am | Permalink

    Isn’t the full equation E^2=(mc^2)^2+(pc)^2?

    • By TestTubeGames

      Posted August 22, 2013 at 1:58 pm | Permalink

      You try writing that in level tiles! 😉

      That’s indeed the more complete energy equation — though when we’re talking about an object at rest, or equivalently just specifying the rest energy, that pc portion drops out. So we’re left with good ol’ E=mc^2

Write your comment

Your email is never published nor shared. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>