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Wednesday Update #1

Posted in: General News, Wednesday Update | November 28, 2012 | 2 Comments


To keep you all up to date, and to keep me honest, I thought I’d try posting weekly news.

The website roll-out went well, and I haven’t gotten any reports of problems.  (That’s a good thing, right?  That means they don’t exist, right?  Right?)

And after finishing that up I turned back to work on my long-awaited project: the quantum mechanics game.  I’d been batting around ideas for this one for a while now, testing things out, building prototypes and the like.  But as I hunkered back down to work on it, I realized that I didn’t quite like the direction it was heading.  It just wasn’t coming together, making something that was (a) educational, (b) accurate, and (c) fun.  I was and am very excited to make a quantum game, but I’ve decided to put it on the back burner for a while.  It needs to percolate a bit more.

In the meantime, I’m turning to a few projects I’ve had on the back burner.  For those of you following along at home, you may remember that I’d been working on an evolution simulation.  I’m looking forward to polishing that and getting it out the door. Generation after generation of curiously locomoting creatures!

As for a game, I’ve turned to working on one that I’ve been mulling about for a while.  It revolves around a simulation of electric and magnetic forces (more along the lines of my gravity simulator than, say, the more qualitative Agent Higgs).  I’ve started making some levels for it – and I’m liking the direction it’s going.

Some day, though, quantum mechanics game… some day.

-Andy



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2 Comments

  1. By Steve

    Posted December 1, 2012 at 4:22 pm | Permalink

    The evolution simulation sounds very interesting. Will it be a simulation only not a game?

    • By TestTubeGames

      Posted December 2, 2012 at 12:44 am | Permalink

      I’m trying to keep it pretty simple, which means focusing first on making the simulation. I may expand it into a game (I’ve got a few ideas, but no clear winners yet), but regardless I’m going to try to keep the scope from exploding.

      Here’s hoping it’ll all go smoothly (ha!) and you’ll be able to play around with it soon.

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