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Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 12:13 pm
by testtubegames
Sit down.

Prepare yourself.

THE ULTIMATE PULSAR SIMULATOR is here!

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 4:30 pm
by A Random Player
Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim? :P

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 4:46 pm
by testtubegames
A Random Player wrote:Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim? :P

That's an incredible hack! Just goes to show, when you've made a complex, rich simulation -- people will push its bounds in creative ways you couldn't possible imagine. I added your tip to the main pulsar page, so everyone can benefit from it.

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 8:51 pm
by NealCruco
Doesn't work for me. Neither the arrow keys nor the mouse do anything. Here's what I see.
Edit: I'm an idiot. The controls work now, and apparently the pulsar's supposed to be the size of an asteroid. We all have times when our brains go on strike...and after a 13.5-hour drive, mine's tired of working.

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 9:01 pm
by testtubegames
Ooooh, that looks good. It's like I'm standing outside, looking up at a *real* pulsar. Nice screenshot, Neal!

greatScreenshot.png
greatScreenshot.png (41.6 KiB) Viewed 7001 times


If you're having trouble, you can activate Random's suggested "Telescope Mode" :)

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 9:12 pm
by NealCruco
Haha, thanks! I was just trying to get a screenshot with the dot visible. Glad the screenshot turned out so awesomely.

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 9:16 pm
by testtubegames
You had me worried for a moment that there was a bug in the simulator.

Wouldn't surprise me too much. In 500k lines of code, there's bound to be an error somewhere. ;)

Re: Ultimate Pulsar Simulator

Posted: Thu May 29, 2014 9:21 pm
by NealCruco
Half a million lines of code for a 100x100 square?!? Whoa.

Re: Ultimate Pulsar Simulator

Posted: Tue Jun 03, 2014 5:58 pm
by exfret
I don't believe you. You couldn't have coded 500K lines of code. Right?

Re: Ultimate Pulsar Simulator

Posted: Tue Jun 03, 2014 6:21 pm
by testtubegames
exfret wrote:I don't believe you. You couldn't have coded 500K lines of code. Right?

Well, I needed to simulate the fluid dynamics of the pulsar, as well as the path the light took through various dust clouds to reach your eyes. ;)