New Level

A game made with the scientists at the CaSTL research center
BrytonDorsey13
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Joined: Fri Nov 07, 2014 7:38 pm

New Level

Postby BrytonDorsey13 » Fri Nov 07, 2014 7:40 pm

How Do I share My New Level I created With You? :D

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testtubegames
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Joined: Mon Nov 19, 2012 7:54 pm

Re: New Level

Postby testtubegames » Sat Nov 08, 2014 10:12 pm

Just post it here! Copy the code from the level you made and paste it here in this thread. We'll be interested to see what you made.

Roz Panthiras
Posts: 4
Joined: Sun Nov 09, 2014 1:33 pm

Re: New Level

Postby Roz Panthiras » Sun Nov 09, 2014 1:39 pm

1. Bond 007

Code: Select all

[Bond Breaker: 0v323f3e340w1g1g1n1q1q2i3f3q0w3g313e3k38393i313j1q1o1g181p182t1m1g0v1g1g1g2u1g181j1l181k1g181h1m183r1g1g1g1g2r3s1g1g1g1d3t2u1g181k18001a0w030b1h1g1g1g1g1m1h1g181l181e2w0e2w041w1o011g192w0a3w04011l183w1t1w0e001e1w0e00162w0n001p0w2i2w0e0b391g1g1g1g3b1h161616161h1w0u071j1e191a1j1h3l1g0w0l0w0f031n181i1g1w070d1k181h1g3c161g1g2u1h181h1n18]


2. Lab

Code: Select all

[Bond Breaker: 0v3c31321q3n313k33380w363f3i0w35313i3c3p0w3c3937383k3j1q2i3f3q0w3g0v313e3k38393i313j1q1g1g1g3a1g1g16391g1g1g1m1r1g1g2u1g1m1g181l1816041g181h1m186w0605021k181t1w04083r1g1g1g1g2r1h3r1g1w050419191j1a1a1w1h021h371g0w0m051h1e1e1j1e1e2w0f0a1g1g1k1g1g1h1a1a1j19194w0f052u1g1g1h1g183w02011k180w070j1k183s1g1g1g1g1d1h1g2u38162u1h1g1g1g1g3b6w041b061m183c1i1g1g1h1w0o0b371h1m1g1g1g2u1h181h1n18]


3. Auto Laser

Code: Select all

[Bond Breaker: 0v313l3k3f0w3c313j353i1q3k393d393e370w393j0w353j3j353e3k39313c1q3i0o3f3q0w3g313e3k38393i313j1q1i1g1r161g1g1g1h1g1h1g180w0200166w040b07181l183s1g1g1g1d1w081w0p071g331g181k181h1g0w1f0g1h1t1h1g181p183r1g1g2r1g181h1n183r1w13042r1g1h1g1g0w0s0w2a021l181h4w060v1g181n181a1a1a1a1e1a1a1a1a1h1o1h3c3c1g1g2u1g1a1919191e1a191j1e1h0i1g1h1g1g1g2u1g1g1a1g1g1g1e1a1e19161h1g0w1j0l1k182u1a1g1k1g1e1a1a1g1n1h2u1h1g1v1h181h1n18]


4. No Pair? BB!

Code: Select all

[Bond Breaker: 0u3e3f0w3g31393i1v0w3232111q393k173j0w3k38350w3k393k3c351q3i3f3q0w0s0v3e3k38393i313j1q1g181h1k181o1g3b1g181k181m1g181h1g183b1g181p181o0e1g181l183b3s1g1g1g1g1d1h16161h0w03003s1w0a0a1g1o1g1g1g1g3r1g1g2r3s0w0e0e1g181m181o1g1o1h1g1g1g1g1i1g1h1w06001o1w28031h181n181w070w0r031g1g1h2u1w0a051h1g181o181o0w05011l180w041w1m081g1h1p1p1p1g1g1g2t1w34011o1g1w012w0h03181h1j183w08041n181k1p1g0w0q2w0d0b1g2u3t1g1g1g1g1h181h1n18]


5. Dragging

Code: Select all

[Bond Breaker: 0v343i313737393e371q323i35212b252i1q3i3f3q0w3g313e3k38393i313j1q1k0r1g181k182t1g181m181h1h1h1h1g181h1j181h1o1g2u1g181l183t1g1w0l031g181o180w0q053r1g1g1g2r1h0w12053s1g1g1d1g1g0w0m091m181a1e1g1n1g1g1g3s1w0h2w0e0e191e1g1g1g1h1g181p181a1a1a1a1g2w0b0e1h1m182t1h1h1h1j161j1j1h181m181w2o051j1g1g1i1g161w3o002u1w0e08161g1g1g1g1j1g1g1m1w0c033t1g1g1j1w1b021j161g0w1d012u1h0w4h091g183o1g2u1h181h1n18]


6. Isn't it a Crowd?

Code: Select all

[Bond Breaker: 0v393j3e173k0w393k0w310w333i3f3n341v1q1q3i3f3q0w3g313e3k38393i313j091q2u1p1p2u1h1n16161n2w021w060m1p1p1p1p1h16181h1i181p2u2u1p1h1o181m1816161o1o0w0o0w0e0h161o1o1o1o1p1o1o161n161p161n1p1l1p1p1w0h00160w130w0w002u1w2b0e1h1h2t1n16181n183b1h16161h1h1o0w0s2w2l0w2v01161h1w0h001i1w2a0416161o1p160w0n001p1w3b071h1h3t1m16181l180w19021p2u1p3w2g0w110a1n1g161p16161p2u2u2u160w3k1w3j0w0k001o1w1j032u1p1h161w3h1w223w5e5w5w0w0u06161p1h181h1n18]


7. Attraction

Code: Select all

[Bond Breaker: 0t313k3k3i31333k393f3e1q3i353133380w3k38350w373f313c0w363i3f3d2w0d0v393e3j3934351q3i3f3q0w3g313e3k38393i313j1q1g181i1h181h181h1g183s0k1g1d1g1g1g1g1h1g1g161g181k18161g1h1g1m1g1g6w050g0w0n0d1m2t1g1g1o1h1h161h1h1o1g1r1m1w0w0f161a161g2u1h1g1g1g1h2u161e161g1g0w0h0e19161616161g2u1g16161619161i1g0w0h001e0w0g091h1g1l1g1h16161a161g1w13001a6w071l031m3t1g1g5w2p011t1m1w3b001h6w084b03181h1g180w58051n1g181h1m180w5m011n18]


8. Mousebreaker

Code: Select all

[Bond Breaker: 0o3d3f3l3j35323i35313b353i1q3f3i0w3b353p323f3i340w324w0i0v3i3f3q0w3g313e3k38393i313j1q1h2u191e1a1a191e191h1h3a1g1g1g1g161g0c1g191e19191e1a1a1e191h1g1g0w0g031o161a1a0w0d3w130h1g1g161616161g1a1e1o1a191g1e1e1h1h1h0w0h021o161g0w0h1w1k0w1j001o0w0c0w13001g0w0t00190w01011e1e2w130w0j041h1h2u191e0w0i01191g2w0u071g161o1g1h1k1a1e0w26011a1g3w0h031g161i1h0w1h041a1e191a1e3w1l00160w13021a191g0w0f061e1e1h1o161g1g0w0i011h1h0w0c0d1a1e1e19191h1h1h1g16181l181g0w0v051o191e191a1h0w0f041o16161o160w2608191e1e1a1a1e2u1h3c1w11041h181h1n18]


//Edited by Andy to put all your cool levels into one post

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testtubegames
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Re: New Level

Postby testtubegames » Mon Nov 10, 2014 11:18 am

Wow, I've just played through the first two of your levels, Roz -- but I can already tell they are great! I'm going to have to get my head into puzzle-mode to figure them out...

Roz Panthiras
Posts: 4
Joined: Sun Nov 09, 2014 1:33 pm

Re: New Level

Postby Roz Panthiras » Mon Nov 10, 2014 11:27 am

wow thank you very much :D

Roz Panthiras
Posts: 4
Joined: Sun Nov 09, 2014 1:33 pm

Re: New Level

Postby Roz Panthiras » Mon Nov 10, 2014 11:31 am

by the way how can iput my level into the user-made levels section at the starting screen of the game? :?:

NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: New Level

Postby NealCruco » Mon Nov 10, 2014 7:39 pm

You can't, I think. Those levels were submitted for this contest, which is now closed.

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testtubegames
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Re: New Level

Postby testtubegames » Tue Nov 11, 2014 12:18 am

Yeah, as NealCruco says, the list is curated by me -- so there's not a way for you to automatically add them. *But*, I would like to keep that section of the game up-to-date with all the new cool levels that people make. I'd love to add yours (and others that were created after the contest closed).

I'll have to think of the best way to start organizing them once we get more and more. Maybe a star-based voting system. Or putting the 'newest additions' in a special section. I'd hate for levels to get lost in the sea of options.

Roz Panthiras
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Joined: Sun Nov 09, 2014 1:33 pm

Re: New Level

Postby Roz Panthiras » Tue Nov 11, 2014 12:25 pm

ok thanks!

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testtubegames
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Re: New Level

Postby testtubegames » Thu Nov 20, 2014 6:05 pm

I posted your levels in the user-made portion of the game -- Andre (over at CaSTL) and I had a great time playing them! They've got a really nice balance between difficulty and non-frustration. Even when I repeatedly lose, I really feel like I should be able to win, if I just thought it through better.


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