Level editor?

Safer than Professor Rex's office hours
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robly18
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Level editor?

Postby robly18 » Wed Jun 05, 2013 3:47 pm

Pwease?
Convincing people that 0.9999... = 1 since 2012

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testtubegames
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Re: Level editor?

Postby testtubegames » Wed Jun 05, 2013 4:08 pm

Okway.

I mean, when you ask with that puppy-dog face, how can I say no? That should be pretty straightforward, actually. I'll add it onto my to-do list.

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robly18
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Re: Level editor?

Postby robly18 » Wed Jun 05, 2013 4:33 pm

testtubegames wrote:Okway.

I mean, when you ask with that puppy-dog face, how can I say no? That should be pretty straightforward, actually. I'll add it onto my to-do list.

I didn't actually make the puppy face. I'll do it anyway.
Image
An actual photo of not me
Convincing people that 0.9999... = 1 since 2012

A Random Player
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Re: Level editor?

Postby A Random Player » Wed Jun 05, 2013 4:35 pm

Good idea!
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

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testtubegames
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Re: Level editor?

Postby testtubegames » Sat Jun 29, 2013 12:12 am

Underway!

I'll be traveling over the next couple weeks, so I'll only be able to work on it here and there. It (as always, starting with a beta version) should be ready in the next couple weeks. As a side note, it is fun to dive back into that game. The code is like an old friend. (Or enemy?)

A Random Player
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Re: Level editor?

Postby A Random Player » Sat Jun 29, 2013 10:21 am

testtubegames wrote:Underway!

I'll be traveling over the next couple weeks, so I'll only be able to work on it here and there. It (as always, starting with a beta version) should be ready in the next couple weeks. As a side note, it is fun to dive back into that game. The code is like an old friend. (Or enemy?)

Velocity Raptor is the friend, Prof. Rex is the enemy :P
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

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testtubegames
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Re: Level editor?

Postby testtubegames » Sun Jul 21, 2013 12:18 pm

Done!

I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!

A Random Player
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Re: Level editor?

Postby A Random Player » Sun Jul 21, 2013 12:50 pm

testtubegames wrote:Done!

I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!

This is awesome. I'm not even sure what to say. (But I sure laughed at c: 3.00*10^8 :lol:)
Edit: Color locks appear a bit buggy, but I'm not sure how to replicate the bug. They sometimes don't appear upon starting a level.
Edit: Clicking play level does not restart the level.
Edit: Actual period of trapdoors is twice the entered one (eg. 2 sec trapdoor is water for 2 seconds and floor 2 seconds), but the offset isn't allowed to go up to 2*period (we can't enter 3 for a period 2 trapdoor though. You can do so in the code though.
Edit: Offset doesn't work for cannons.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

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testtubegames
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Re: Level editor?

Postby testtubegames » Mon Jul 22, 2013 1:26 am

A Random Player wrote:This is awesome. I'm not even sure what to say. (But I sure laughed at c: 3.00*10^8 :lol:)
Edit: Color locks appear a bit buggy, but I'm not sure how to replicate the bug. They sometimes don't appear upon starting a level.
Edit: Clicking play level does not restart the level.
Edit: Actual period of trapdoors is twice the entered one (eg. 2 sec trapdoor is water for 2 seconds and floor 2 seconds), but the offset isn't allowed to go up to 2*period (we can't enter 3 for a period 2 trapdoor though. You can do so in the code though.
Edit: Offset doesn't work for cannons.


Good finds!

1. If you can replicate this bug, let me know. My guess is you made a level with a Doppler Gate but no Doppler Keys -- which means the gates disappear immediately (since all the keys in existence -- none -- match)
2. This was actually intentional. That way if you are tweaking the level bit by bit, you don't need to start with your character in the upper left every time (especially if you're testing out some changes in the lower right corner, say)
3. Whoops! Yes, I was totally misusing the word 'period'. Fixed it -- the time now represents the *total* open&closed times in each cycle. And the offset can be changed up to that total period.
4. Ah, yes, it doesn't do anything. So I did the easy fix and removed that option. (Turns out the guns hadn't been set up to accept offsets in the first place, so that number was falling on deaf ears)

Chemi
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Re: Level editor?

Postby Chemi » Sun Jul 28, 2013 6:05 am

Thanks Andy for upload level creator!
here's my 2nd great music
http://www.youtube.com/watch?v=VU71OAd6xsc


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