Series of Levels

Safer than Professor Rex's office hours
exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Series of Videos

Postby exfret » Thu Sep 26, 2013 4:54 pm

What about your videos? Are you going to make any more? Will you advance through the whole story?
Nobody ever notices my signature. ):

exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Garages

Postby exfret » Tue Oct 01, 2013 9:53 pm

Here's a level consisting completely of garages:

Code: Select all

[Garrrrages, [o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;o,o,o,o,o,o,o,o,o,o,o,o,o,o,o;g2-0.01-0-0.6,g2-0.01-2-0.3,g2-0.01-4-0.3,g2-0.01-6-0.3,g2-0.01-8-0.3,g2-0.01-10-0.3,g2-0.01-12-0.3,g2-0.01-13-1.1,g2-0.01-11-1.1,g2-0.01-9-1.1,g2-0.01-7-1.1,g2-0.01-5-1.1,g2-0.01-3-1.1,g1-0.01-1.8-1,g2-0.01-2-1.9,g2-0.01-4-1.9,g2-0.01-6-1.9,g2-0.01-8-1.9,g2-0.01-10-1.9,g2-0.01-12-1.9,g2-0.01-13-2.7,g2-0.01-11-2.7,g2-0.01-9-2.7,g2-0.01-7-2.7,g2-0.01-5-2.7,g2-0.01-3-2.7,g2-0.01-3-3.5,g2-0.01-5-3.5,g2-0.01-7-3.5,g2-0.01-9-3.5,g2-0.01-11-3.5,g2-0.01-13-4.3,g2-0.01-11-4.3,g2-0.01-9-4.3,g2-0.01-7-4.3,g2-0.01-5-4.3,g2-0.01-3-4.3,g2-0.01-1-4.3,g2-0.01-1-3.5,g2-0.01-0-3.5,g2-0.01-0-5.1,g2-0.01-2-5.1,g2-0.01-4-5.1,g2-0.01-6-5.1,g2-0.01-8-5.1,g2-0.01-10-5.1,g2-0.01-12-5.1,g2-0.01-13-5.9,g2-0.01-11-5.9,g2-0.01-9-5.9,g2-0.01-7-5.9,g2-0.01-5-5.9,g2-0.01-3-5.9,g2-0.01-1-5.9,g2-0.01-0-6.7,g2-0.01-2-6.7,g2-0.01-4-6.7,g2-0.01-6-6.7,g2-0.01-8-6.7,g2-0.01-10-6.7,g2-0.01-12-6.7,g2-0.01-13-7.5,g2-0.01-11-7.5,g2-0.01-9-7.5,g2-0.01-7-7.5,g2-0.01-5-7.5,g2-0.01-3-7.5,g2-0.01-1-7.5,g2-0.01-1-8.3,g2-0.01-3-8.3,g2-0.01-5-8.3,g2-0.01-7-8.3,g2-0.01-9-8.3,g2-0.01-11-8.3,g2-0.01-13-8.3,g2-0.01-12-3.5,g1-0.01-0-7;]]


Try to beat it if you can. I did.
Nobody ever notices my signature. ):

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testtubegames
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Re: Series of Videos

Postby testtubegames » Tue Oct 01, 2013 10:34 pm

exfret wrote:What about your videos? Are you going to make any more? Will you advance through the whole story?


Yup, I'm planning on it. Things have been crazy - (there was a deadline for an NSF competition yesterday, I've been feverishly working on the Electric Shocktopus). I think I'll put up the next installment within the next week. Will be a nice reprieve from TES!

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testtubegames
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Re: Series of Levels

Postby testtubegames » Mon Oct 21, 2013 11:21 am

I finally wrote the blog post for my latest attempt -- I made it past the infrared springs! Whew.

http://testtubegames.com/blog/see-all-seal-part-2/

And then, since I'm so bold, I figured I just *had* to go *through* the volcano. I mean, come on! I was surprised how neat the level with all the fire blocks turned out to be. Got stuck on the one after that -- since I think I'll really need to plan ahead there.

Very challenging all around -- and a fun distraction from building my own stuff.

It's interesting to look at these levels with an eye on Level Design. (Something we're all working on). Some of these levels have very neat tricks to them. Like in infrared springs -- you've gotta hit the snow blocks without sailing off the edge. Or the fire blocks I just mentioned, where you find out you really have to make a strategy to get through.

One suggestion, though, would be to shorten those levels a bit. I know we'd talked about this with Infrared Springs, but the same is true for the fire blocks levels. I really like having to think of the strategy, and doing trial and error there. But once I figure out what I need to do, I want to be able to do it right and finish the level pretty quickly. Because 'figuring it out' is the fun part -- executing it perfectly can be a bit dreary if you have to repeat it too many times or if it takes too long.

I suppose that's a suggestion that I'd pass along. Since I think in some of these, the really cool level design gets lost in the sheer length of the levels.

And, as always, I'm looking forward to playing through the next session. I'm totally gonna make it to the See-All Seal.

exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Level design

Postby exfret » Thu Nov 07, 2013 10:36 pm

I really agree with you on the shortening those levels. I've gotta keep that in mind for the future. My levels really took you a while on Through the Volcano, and I think this is the reason why.
Nobody ever notices my signature. ):

exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Video Series

Postby exfret » Mon Jan 06, 2014 10:41 pm

Hey Andy, are you recording my levels any more? Eh, it doesn't matter any more since some guy on youtube is recording them for you: :roll:

The Cave: http://www.youtube.com/watch?v=yLTy5hiZyYo

The Map: http://www.youtube.com/watch?v=ds11PUvM2fc

I found it more enjoyable for me on 2x speed, but that's probably because I already know what's going to happen.
Nobody ever notices my signature. ):

exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Re: Series of Levels

Postby exfret » Tue Jan 07, 2014 4:13 pm

Under and Over (I am totally not looking forward to through):

Under: http://www.youtube.com/watch?v=0H-yB-s2TpU&feature=youtu.be

Over: http://www.youtube.com/watch?v=uFOawxY5oPg
Nobody ever notices my signature. ):

exfret
Posts: 584
Joined: Sun Jul 28, 2013 8:40 pm

Re: Series of Levels

Postby exfret » Wed Jan 08, 2014 7:54 pm

No replies. I know why.... They're all trying to hinder me from dominating the fora! :evil:
Nobody ever notices my signature. ):


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