Annihilation

Discuss tricky levels, and show off your diabolical creations
19683
Posts: 151
Joined: Wed Jun 05, 2013 12:15 pm

Annihilation

Postby 19683 » Tue Jun 25, 2013 9:24 pm

In t :His game, w :Hen particles anni :Hilate, t :Hey simply disappear.

Electron-positron pairs s :Hould generate p :Hotons, muon-antimuon pairs s :Hould generate electrons and positrons, and tau-antitau pairs can even produce
:Hadrons.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))

User avatar
robly18
Posts: 413
Joined: Tue Jun 04, 2013 2:03 pm

Re: Annihilation

Postby robly18 » Wed Jun 26, 2013 8:17 am

Dang it, I started a trend and now I half regret it :P
Anyway, I think it's not particularly needed. Even if they were added, they wouldn't do anything anyway.
Convincing people that 0.9999... = 1 since 2012

User avatar
testtubegames
Site Admin
Posts: 1007
Joined: Mon Nov 19, 2012 7:54 pm

Re: Annihilation

Postby testtubegames » Wed Jun 26, 2013 11:28 am

19683 wrote:In this game, when particles annihilate, they simply disappear.

Electron-positron pairs should generate photons, muon-antimuon pairs should generate electrons and positrons, and tau-antitau pairs can even produce Hadrons.


Actually, if you look closely when two particles annihilate, you'll see two photons racing away from the explosion (the little gammas).

Now, they do not make particles that you can use in the game, that is true. And that was a choice based partially on physics (it doesn't make too much sense to see a 'tile' of light standing still... and in general in the game, fermions are the tiles, and bosons are the rules). And it was based partially on game-play -- since the 'point' of the annihilation action is really to get rid of tiles, not just change them into different tiles.


Return to “Agent Higgs”

Who is online

Users browsing this forum: No registered users and 1 guest