NealCruco wrote:Andy, don't forget to add "easier method of setting names in level editor" to the list.
NealCruco wrote:Also, you should, somehow, restrict the player to three stars per level. Otherwise it's only a matter of time before someone comes up with something like this...
Whoa, that's a lotta stars. I do need to add some limits - for performance reasons at the moment. Having hundreds of stars like that lagged a bunch on my computer - no surprise since the game only expects 3... and I'm not going to optimize searches through a set of three objects. That said - I don't want to limit the numbers of stars to 3. Since I could imagine people getting creative... maybe putting 4, 5, or even 6 stars into a level, only three of which are actually reachable. Or some such creative thing.
NealCruco wrote:I think the game really likes complaining about overcrowded vertices.
Boo. Okay, that needs some work.
NealCruco wrote:..something tells me that this crude thing became the secret level that's currently completely broken.
My lips, they are sealed