Version 0.4

An upcoming game about Electricity, Magnetism, and Cephalopods
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testtubegames
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Re: Version 0.4

Postby testtubegames » Mon Mar 23, 2015 3:41 pm

NealCruco wrote:Andy, don't forget to add "easier method of setting names in level editor" to the list.

Added
NealCruco wrote:Also, you should, somehow, restrict the player to three stars per level. Otherwise it's only a matter of time before someone comes up with something like this...

Whoa, that's a lotta stars. I do need to add some limits - for performance reasons at the moment. Having hundreds of stars like that lagged a bunch on my computer - no surprise since the game only expects 3... and I'm not going to optimize searches through a set of three objects. That said - I don't want to limit the numbers of stars to 3. Since I could imagine people getting creative... maybe putting 4, 5, or even 6 stars into a level, only three of which are actually reachable. Or some such creative thing.
NealCruco wrote:I think the game really likes complaining about overcrowded vertices.

Boo. Okay, that needs some work.
NealCruco wrote:..something tells me that this crude thing became the secret level that's currently completely broken.

My lips, they are sealed ;)

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Re: Version 0.4

Postby NealCruco » Wed Mar 25, 2015 10:09 pm

Andy, do you have an ETA on the next version? I see you've made a lot of progress on the bug list, but after two weeks, I start getting impatient.

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testtubegames
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Re: Version 0.4

Postby testtubegames » Wed Mar 25, 2015 10:59 pm

Fair enough. As you said, I'm working my way down the bug list -- and I'll plan to post whatever I've got on Monday. (Hopefully that'll give me a chance to fix the real major problems like lag and memory leaks).

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Re: Version 0.4

Postby NealCruco » Thu Mar 26, 2015 12:38 am

testtubegames wrote:Fair enough. As you said, I'm working my way down the bug list -- and I'll plan to post whatever I've got on Monday. (Hopefully that'll give me a chance to fix the real major problems like lag and memory leaks).

Thanks.


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