A Random Player wrote:Not that laggy for me, though over time TES seems to slow down somewhat (maybe because it's a dev build?).
Then your computer isn't junk. Mine is. It's a two-and-a-half-year-old Toshiba budget laptop that desperately wants to be replaced.
So you know that feeling when you're charging or moving carefully with a line of missiles, when suddenly you get too close to a charge or hold Z for a fraction of a second too long, and you crash into the missile from the back.. and it was almost about to explode against the wall anyway?
That's this level.
I like frustrating people with hard levels. Sounds like this was the middle-right of the level, which makes it especially frustrating. That part was the hardest, actually. Without the negative charges, the nearby conductor makes the electric field in the center of that area too weak, meaning you can either hit a missile or have one hit you. Positive charges didn't fix the problem, so I used negative...but finding a strength and location that solved the problem and didn't cause others was quite a challenge.
Also I though the middle section was quite creative (and stressful...) but thankfully I beat it on the first try. I ended up doing this:
You thought the crate area was creative? It's just a bigger version of a level exfret made, as well as part of level 30. There was no original design there.
Also, I think you forgot to include whatever you meant by "this".
But I managed to beat the level in the end. (Skipped the last star though, chances are I'd fail on that one).
That last star really is the hardest. Here's a hint: If the platform right above you is to your right, jump just as the missile above hits the spikes. Too early, and you'll hit that missile. Too late, and a missile on your level will hit you. Getting to the top is possible, though. After you grab the star, descend very
carefully, using the guns as a ladder.
If you still can't get it, cheat.
You can't get on top of the guns from the ground, but you don't have to go very far up to do it. And once on top, the missiles become much less dangerous (which is why I didn't fill in the space around the guns- I wanted the player to have an easy way to get down).
I didn't intend for that to be possible, but it is, and it can't be fixed without a complete redesign of the level or a completely different puzzle for that star. I'm not doing either, so I've resigned myself to the shortcut's existence.
PS. The only escape is death = EVIL
Teehee. I was hoping to include an unwinnable section in 4A4C, but it didn't work out. This time I had enough space, and I made certain to place the sign chamber level with and right next to the door, just to taunt the player.
What was your reaction when you realized you were stuck?