Level Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
NealCruco
Posts: 195
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Re: Level Creation Megathread

Postby NealCruco » Sat Aug 22, 2015 3:04 pm

I present my seventh and eighth levels...C05D and 0D11. They share a common ancestor, but they're pretty different. As always, they have been tested and proven possible.

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[The Electric Shocktopus-"C05D"-eNrtVbFu4zAM3fMVrJdbiKBpIrlZOxU33Nrh0EFnK5YBRzJsukFg9N9PVhxHVpz0AhS4JYwdiS+kHkUSTIvXZLFg+IXcTe4mkybd/jtfvjoc33Owmz/Yf9/otlx0Ty9LdoO/l4TR/t/9p/Jgg1hdy/+0j68tl9+4vfC2bUQR/n63TxttIrfUdmGrNcaP78dfDpAtLg8gjnwdQDHyOICekT+PofgJObM6Pq2Hog8lc8oR6/FR315rcD+LLEw2u+QxUsJuHEz8hY0dR1aDs38bNk04YC4T4f1PIY/6tVOP92HnwZx42CXtPNljmoAdA4BN5s+zZ+eBDLXzx88EwemUztCmBdEfDGEXh03iB8omCzTdAVdby6vnwbjr3bvc5b8Kwy//6lk/cXn8GA50zr0Zj22kImTWKnqTRWK2EsgAKQllIfZZZRqdPsxeZSVhbxpQ4kOCgEJUmUSQ25L2UJcicV6dB+xyUiD0HmQhE6ryBDa5LFLnvROa5rOfTU2gcrLn/GmIjAbzIauO05IInR5INo1+mL00BKnRP8ge3yTK2giC2lIkag6zX6K29KRyndVQmhKMNTcbh4DIK9gpqR1xapwruuM7YJtniiCTNpCmonn0+Re3hkTr]

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[The Electric Shocktopus-"0D11"-eNrtkk0OwiAQhe/CehaOdAY5i2HrBXRHvLs4LYi25afRxEQfLaSTL0zn5XnQCLR5BclWEPIyki5AJHlXLyPY29grx+iVj4WPYNTIxX+dg4+5866JL2NUpNb1RqIrFl2t9VBn7hEZVwxM+5fESzbqH2ZhOF0b7LlzzYKaUT1M9/JeXRQcXXi8Oik5zuFAq4EplOE7ldmBVWIr4JIdxAdg66JRUjK70aEWkxD++kXhFBbDPMvPQMBmKl1vO7tgtw==]

A Random Player
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Re: Level Creation Megathread

Postby A Random Player » Wed Sep 02, 2015 10:38 am

This isn't a level per se... It has to do with some recent TTG-related events but it's probably easier than Letter Writer. (Though I did think Letter Writer was easy...) However, it does have 3 stars and an exit, so you could beat it.
Actually, it would probably be pointless to play this for FBF, since it has no electromagnetism at all. It's just a cool mechanism. (Mechanism Monday anyone? Or just show it along with another related level.)
YS Display

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[The Electric Shocktopus-"YS Display"-eNrtWk9vmzAUv+dTOL5skywUSoDlvk3rdUq1w5QDBRdQXVwBWVZF++6zCSQxEAaGpCn1i4HY8Xt+fn9+dpxsETL0gQu6WSBGum7mtz2JNd7AXvxhDVxQK6kSMrtLqX1XJ0pW09J8++rW2npSPqkNhLwmNBrGwKUgk726RjTn4QraO3XNQk6Zdm3WvJgXrxkzVCXjJgv+Q33WyeKiAEP/r4iyfw2zkLEX0EsF3sClyAjh5tKFCJYSw53TwaINk5F2CFPh4JIcC3uZFTXET2m+OeiKveZIkMXRlrF1zZyMKS/cW/p2C1OIfq1Y2cIHmD0S9rANG1kma0YSJIAAv1cWizdL4pwOtdqb8BiPDcZNzE+SYa9I0WXjtMDqz62x+hR+HSFUA5yN04wqlhRGK1J0ZpBedNhQV/eNTVvLMUHx8Vb5xJyrK9fQWpRWxIa1om70apt8LylBA6x5F9a4Ra/6eD+OGbUkXFMm97nOk1H72pAJes29elz5qmXNFvLHQIoGWAcrqTGyLyzXM51yBqigH3mKdeo6mrSrAXl9pkD+tTD+irG2p3pXlTHVHaaCeEVtY/dEKA8Q4edMEjHWC6zXFda/4qZV4Ozv/CHCp0lGlwOehq/XHfU4l11KP9kj/k+L1eEvD5a1S41W2dH3iKPPcci7PBN6dwZ7+/5eoS0MIDING8FlECZg4yTgCTtRClIK7jEIcIw1cMtqqUPIC3iM8GaSBg77PMDgKUySkGDGRtfEA5S1xZswwcClhIQe1ibLHZ8GLzyQbc0R/BngCLzQNXheE5LJIfg3jhEbPHWDSdbgxD4GMfbY5aZO5LNBNE2bfFxH7F3CmCgbBf95JtQLIx/cE+o+JsCJcfQh5XyTBxrzMZjuEdgEoRsA10kwAt9vwbe75d2Pr9Pp9BNUdr6knQ17geAXylkZm4+zycfY8TLlktCPgEc3Ea/FeAr//gPMK48z]
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

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testtubegames
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Re: Level Creation Megathread

Postby testtubegames » Mon Sep 07, 2015 1:05 pm

A Random Player wrote:This isn't a level per se... It has to do with some recent TTG-related events but it's probably easier than Letter Writer. (Though I did think Letter Writer was easy...) However, it does have 3 stars and an exit, so you could beat it.

...well played. Well played. :)

A Random Player
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Re: Level Creation Megathread

Postby A Random Player » Tue Oct 13, 2015 9:12 pm

So I finally managed to finish 0D11. I would like to give it the nickname... (also strategy spoilers)
Spoiler: show
Kerbal 101 Pop quiz!

No, seriously. I totally forgot about the Oberth effect when doing the first part. I always jumped, then waited until it was almost too late to charge myself back down. But the change in energy due to a constant force is proportional to velocity...
So I just needed to tap jump and charge for a frame or two, and I'd jump at a perfect height.

Also: if you don't have any RCS, don't expect to accelerate downwards faster than gravity. (aka I died a bunch of times on the top row of spikes)

In the end I had
Spoiler: show
220 deaths in this run, but with all 3 stars. This number is probably only half the actual amount, since I'd played the level many times before and not consistently gotten past the beginning. I'd say there were at least 300-350 total deaths.

Also I was totally about to win at around 170 deaths, but flew right into the spike next to the exit ledge.

(1 month necro?)
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

NealCruco
Posts: 195
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Postby NealCruco » Wed Oct 14, 2015 2:47 am

Great job, Random!

NealCruco
Posts: 195
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Postby NealCruco » Sat Jan 09, 2016 9:59 pm

Wow, the forums have been pretty dead lately. Versions 0.7 and 0.8 of TES didn't get any reaction whatsoever. (Wasn't that a little discouraging, Andy?) Anyway, when 0.9 came out, I decided to download it and play around. And as often happens, my playground turned into a complete level- my ninth this time. Here's F1B3.

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[The Electric Shocktopus-"F1B3"-eNrtV81ugzAMfhUrl12sijRN0U677gEm7TD10A06qmmkWqmmCu3dZyCB8NMEDpO2DuOUkHyf7TgObXNcr1Dqi3PTEwEWUnSXt1iLWFa4sOjzZlzzSgPdZgyXuPIZ675pqL3VfeOozzMUcj/kzW60CB28L47yg7BmdtCcw0qRCwrZzMhqLVY+JeK4TFxuZdZdtqRtyxIvRw/K1uXnmUXrWQpPKx/Hb/xq+iRys1DNr3W0ezv4KWwTuYvf0Ae33Ek1ETqq30G2MjtQ6JN53V3+UYdy0iL7TB+NB1oHyP4t7Z8p+wXYBvMAjUcUqzalda5D97FvT0uhtYMRolD7jStkjv9Alp3LhfNbmhF/FJGzjOHThjRnO1bejnTj9NtmLWn4N5Rq51t5llmmV9Cmru1QhFVtX2N5S+/89SBmuVTrVaEL+l82rtDnTE9JBqU0ZwlDjuwx/ojhrE6QqMM+fYVMwW6fRnBU73GWFCOnAyQEuoMHpeB5Gy3gXh0qTqTSmwyifQwqhSyJ4XN7JsjL24J9fQOp5f5X]
Last edited by NealCruco on Tue Jan 26, 2016 11:17 pm, edited 5 times in total.

A Random Player
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Re: Level Creation Megathread

Postby A Random Player » Mon Jan 11, 2016 6:28 pm

So one day I realized that 7 = 7.
Wait, that came out wrong.
Not spoiler:
Spoiler: show
You have no idea how long I've been waiting to use that line.

One day I realized that with 7 switches, we have enough switches to make a 7-segment display.

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[The Electric Shocktopus-"7-segment"-eNrt2kFzmkAUwPF7PgXDeev4wCXJpfkQPXZ6SBtbc0gy09hDxul3LyCgyArLuova+aNRsO8HywKP59qNEquHNj5U/i/5X1Y9U10uK5UuyrdqqZmk+kTaH6b1cjlTvtSRuh1ZbKMKzmeL+eKtJ7pa5VzVtC9eVaH5lNyrnrjdDielaJZ3Jl/orL1ad6svDHGtsO1uHGvtrte260vT4mnYch1et3H73g1sOrjqsqahYg4uo5sGHw/db0P+Qd69WlXP7j7tWqtMYWn3rDKtrDlV2kdL+sTeupteLcPyXtXtrTah9VaqyO3DdAntgptzuNuI7l6WR7U+FQyrbO+fccq7O1vU653vn1oqKx+m5uai2kjn3zbKYkqKxyZex+rrt/y5iX/G5dt7/nabpCrT+cfKy6QPuqdnsgoyXGay25QebIy2ae6JAaevxGkS3/sROmDogJ7YB+OIeDrl9VmOruz9uR8eGYqQSU7k/sNocZqLh/NEgnakTT9K600774t0l4o7R53vs8xnvg99IlxQYgtxUwuS4abcxogLSyZspPhN8DpUr/fVMp0c71bOyPjkFaqgsc1c2j3Nin07ta+IIJlenPpTWrk+FX0NuV7srzTLEB8RF1DVT7P+Sb6subZUnPbuKnL/4I1BAp5GMvE1blPYX2jGn7S4P6m21xdX27cThpiPuxyOQhv6sz/zeAw5X0rXwa5UmeIKlxM3Pz7TX0ORrwbHK/+vEn/M/dypDdeR7oMU+LtLranv7/zle+33WMvQRqSdOmQoaOSWRrVl2vvBpQ8HndxGXxWI/5wshpGXwWFvx2+UMhgioXfXugz3MPJiXQMHTMwHxYge7Avt/s1TTOVIuxxfiP+fVgOPvwx+T/MzuDLNlWDM/DIY0rkYxPC/Zw6PzMB96EiInH5Vha7NHS6G/W+m1/Mrq3kE/mhpEuiGfa7CfKpVnO3nVT8DMIazvC7G5x6L8XMMLl9Daen9S8DUEVc8+cvl05QyFoMtbj8mORX25/hN1VdpbzHmclG1/fC4i0txXxc0m3gVq1udqPjL28ty/fyyfFfRevX8+us9+vH4Gn1fRqvH30/R+i368/r0NosRCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAcEYmoeB59+hxJ8ZIUL+lsNrtZFHNZ9PDwcHNXfljO3hazy3L2o5hdFS8fxXL89x993IpI]

This took quite some time to test and make sure it worked. Additionally, setting up the mechanism took some thought. Initially the mechanism took up most of the level, but I compressed it down to the current iteration.

This level is basically a cross between Letter Writer and The Ocean.

Note: As of the current version (0.9), this happens. Though it is possible to skip most of the level like this, it is not the intended solution, as I assumed the effect is a bug. If it is not, this version of the level fixes it:
Spoiler: show

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[The Electric Shocktopus-"7-segment (corner fix)"-eNrt2s9zmkAUwPF7/gqG89bxiUuSS/NH9NjpIW1szSHJTGMPGaf/ewH5IbLCsu6idr5oFO37wLLA47F2q8TqoY0Plf1L9peWz0QXn5VKlsVb+amepPxGCtp8m1RxxUzxUoXqts9XUgZns/l8/tYTXS5yriraF6/K0Gxa3KueuGaLF4WoPzcm+9BZernsVmcY4lphu8041tqm13bLS5L8aVhzFV61cffeDaw7uOyyuqFiDi6i6wYfD91vQ/ZF1r1alc/uNjWtVaawpHtYmRZWHyrtvSV9Ym/Zda8WYVmv6vZa69BqLWXk7mE6h5rg+hjuNqK7lcVerQ4FwyLb22ecsu5Ol9Vy5/uHlkqLh6m5mShX0vm3rbKYFvljG29i9fVb9tzGP+Pi7T17u10kKtXZ18rLpA+6p2eyCjKcZtKsSg82Rts098SA0xfiNInv7QgdMLRDT+yDcUQ8HfL6LHtX9v7cd48MRcgkB3L/brQ4zMXDcSJBO9KmH6X1pp23Rbqf8itHle/T1Ge+D30gXFBiC3FRC5LhplzHiBNLJmyk+E3wOlSv99UynRzvVs7I+OQVqqCxzVzaPc2KfTu1r4ggmV6c+lNauT4RfQ25XuzPNMsQHxEXUNVPs/xJbtZcWypOW3cVuX/wwiABDyOZ+By3KewvNONPWtyfVNvri6vt2wlDzPv9IKsYbzr7M4/HkPOldB3sTJUpznA5cfXjM/01FPlqcLzy/yrxx1zPndpwHek+SIHfnGp1fX/nL99rv/tahlYi7dQhQ0Ej1zSqLdNeDy59OOjkNvqqQPznZDGMvAwOezveUcpgiITeXOsy3MPIi3UNHDAxHxQjerAvtPudp5jKkXY5vhT/P60GHn8ZvE/zM7gyzZlgzPwyGNI5GcTw32cO98zAdehIiJx+VoWuzR1Ohv070+v5ldU8An+0NAl0wT5XYT7VIs7286qfARjDUV4V43OPxfg5BpevobT0fhMwdcQVT/5y+TSljMVgi9uPSU6F/Tl+U/VV2luMuVxUbT887uJS3FcFzTZex+pWL1T85e1ltXl+Wb2raLN+fv31Hv14fI2+r6L14++naPMW/Xl9epvFCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgEAgEAoFAIBAIBAKBQCAQCAQCgUAgjoiFqHgeffocSf6yyF+S2Wx2s8zn0ujh4eHmrviymL3NZ1fF7Ec+u85fPvLP8d9/l/6KfQ==]

Oh, and when testing this level I was able to complete it with all 3 stars. Not like NaQRC or Through the Path. So I can say it is possible, and isn't ridiculously hard.

Edit: There seems to be a bit of lag every time the switches are hit. Perhaps this is the particle effects?
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

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testtubegames
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Re: Level Creation Megathread

Postby testtubegames » Mon Jan 11, 2016 11:39 pm

NealCruco wrote:Wow, the forums have been pretty dead lately. Versions 0.7 and 0.8 of TES didn't get any reaction whatsoever. (Wasn't that a little discouraging, Andy?)

It has been a bit quiet - though with launching the GL campaign, and working on Bond Breaker/Shocktopus/GSim-Image-of-the-Day... I've been keeping myself pretty busy. So thankfully I was too distracted to be discouraged.

And out of that silence, then WHAM - I'm hit by these two really neat looking levels. And a whole bunch of helpful feedback on 0.9. Worth the wait, I'd say. I took a peek at the levels, and I can't wait to give both of them a try!

NealCruco
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Re: Level Creation Megathread

Postby NealCruco » Thu Jan 21, 2016 5:26 am

I really should be in bed now...but I got caught up in level 10. That spiked-tube-of-conductors experiment was a mistake.
Edit: I realized that one part of the level was too hard. As Andy likes to say, there are hard parts that you can get better at, and hard parts that are more luck than skill or require timing too precise for a human to pull off reliably. This part was type 2, but redesigning it to be type 1 was a challenge. I finally did it, though, and updated the code below.

Note to Andy (minor spoiler):
Spoiler: show
You know that bug I mentioned a few months ago, where you can stand between a spike and a drop? Don't fix it. I had to use it.

Code: Select all

[The Electric Shocktopus-"3F46"-eNrtVkuSgyAQvYvrXthiiznLlNu5QGZnzd3T0IbPRILGWNEaHgSE4tEfn10ZAQgmNPXUqQXzc2sH4oZangRYp2lYB8RwemLKWJBBjntrCAoBZQqOc/cGuYEcEhJ5cmw1okkgz91MEsTBVRQXnHcLL6YTX4d2tMuUaxGrN+lDm0h+nmGFGYx5ztosj9I01aZpLxkLkrgquLdlMiuLmSxmOY8ZFOlm1BcSFmlvOYHg9Q/CrpvLxmy15oqH2hJlbE05UtwbueHe7JCuSfE5eR7H6qeCLzgE8M+a87X9Ptzd42LhCBbMtzccRclr40VXoXaC/fuyf8gliqVRDGP1zYWXpytPWmnoOpbv4Lc6BV0fbXWat0i2ciYK/j2yIiAntRp0HUkNe1wotb2cw7tz7ST68kILTg88i5Bx84GCt7wHpI+qwLapFFOvSykuOJF+F1Tj4fcGwv7oDw==]

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testtubegames
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Re: Level Creation Megathread

Postby testtubegames » Thu Feb 04, 2016 11:19 am

Ooh - yay, more levels! I'm excited to check it out - especially after what sounds like a well-thought-out redesign.

NealCruco wrote:Note to Andy (minor spoiler):

Haha, I'm always up for not fixing bugs!


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