Oh, good point. Now that you mention it, I *do* remember that being the first user-made level for this game. And so artistic at that!
I'm not sure what's going on with the magnetic fields, or why those would be shifted -- they look like they're in completely the wrong place! Looking at the graphics, that was probably a very early iteration of the currents, so I may still have been working on the math. The electric fields, too, are way too strong, as you mention. That comes down (I believe) to that problem I had with 2D vs 3D calculations. I calculated the electric force in 2D originally... since, hey, 2D game, but I didn't realize that it totally changed the electric field (each point charge was like an infinite line of charges in the z-direction, making the force law 1/r instead of 1/r^2).
The extra tiles that are no longer in the game are...
-The Oil-covered block: a wall you couldn't stick to
-Sand-covered conductors: originally there was a mechanic where touching a conductor would change your charge to 'match' it. Sand covered ones would prevent that
-The Applied Field: before there were field-direction buttons, each level was just going to have a set applied e-field. (none, up, down, etc). That's what those E arrows are
-The Moving Circles: charged, floating spheres that you could move around through attraction and repulsion
-Charged guns: firing charged bullets! Whoa.
A lot of mechanics had to be cut to keep the game streamlined, though I do have to say I wouldn't mind seeing some of them come back. (Charged bullets were pretty cool.)
...Anyway, on to this week's Feel Bad Friday!
This week I decided to *really* change it up. No reason FBF has to be completely about the Electric Shocktopus, right? So I went ahead and played a Velocity Raptor level:Super-Duper Trick-Filled Level
by exfret. Watch on YouTube
or try the level yourself with this code:
Code: Select all
As you can see by watching the video - there was copious editing. The level took a long time to complete. 40 minutes by my watch - but I trimmed it down to a healthy 15 min video for your viewing pleasure.
My final verdict on the level: I'm sorry, I'm unavailable for comment. I've devolved into insanity. Please try again later. Beep.