Gravity Art Megathread

What did you draw?
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robly18
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Re: Gravity Art Megathread

Postby robly18 » Fri Mar 28, 2014 5:09 pm

wtg62 wrote:The most perfect/consistent co-orbital object:

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Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: -125,y0: 0,vx: 0,vy: 1.63,t0: 0,who: 3,m: 0,c: 0], [x0: 75,y0: 0,vx: 0,vy: -3.651484,t0: 60,who: 3,m: 0,c: 0]


Wait for epoch (Time on the clock) to be 60.
The planet with a circular orbit will appear at that time, click on it and click 'ptolemy', for a weird orbit-shape from the planet with the eccentric orbit!

Holy crap.

That's like, all I have to say. Great job mate.
Convincing people that 0.9999... = 1 since 2012

NealCruco
Posts: 197
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Re: Gravity Art Megathread

Postby NealCruco » Fri Mar 28, 2014 10:34 pm

Code: Select all

Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 394.9998,ySet: -1.666666], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: -100000,c: 3], [x0: 0,y0: 2.5,vx: 0,vy: 0,t0: 8.8,who: 1,m: -100000,c: 3], [x0: 0,y0: 7.5,vx: 0,vy: 0,t0: 22,who: 1,m: -100000,c: 3], [x0: 0,y0: 5,vx: 0,vy: 0,t0: 49.2,who: 1,m: -100000,c: 3], [x0: 0,y0: -2.5,vx: 0,vy: 0,t0: 62.8,who: 1,m: -100000,c: 3], [x0: 0,y0: -5,vx: 0,vy: 0,t0: 68.8,who: 1,m: -100000,c: 3], [x0: 0,y0: -7.5,vx: 0,vy: 0,t0: 88.8,who: 1,m: -100000,c: 3], [x0: 0,y0: -10,vx: 0,vy: 0,t0: 109.6,who: 1,m: -100000,c: 3], [x0: 0,y0: -12.5,vx: 0,vy: 0,t0: 119.2,who: 1,m: -100000,c: 3], [x0: 0,y0: -15,vx: 0,vy: 0,t0: 128.8,who: 1,m: -100000,c: 3], [x0: -2.5,y0: -15,vx: 0,vy: 0,t0: 169.2,who: 1,m: -100000,c: 3], [x0: -5,y0: -15,vx: 0,vy: 0,t0: 178.8,who: 1,m: -100000,c: 3], [x0: -7.5,y0: -15,vx: 0,vy: 0,t0: 209.2,who: 1,m: -100000,c: 3], [x0: -10,y0: -15,vx: 0,vy: 0,t0: 222,who: 1,m: -100000,c: 3], [x0: -15,y0: -15,vx: 0,vy: 0,t0: 235.2,who: 1,m: -100000,c: 3], [x0: -12.5,y0: -15,vx: 0,vy: 0,t0: 260,who: 1,m: -100000,c: 3], [x0: -2.5,y0: 7.5,vx: 0,vy: 0,t0: 294.4,who: 1,m: -100000,c: 3], [x0: -5,y0: 7.5,vx: 0,vy: 0,t0: 310.4,who: 1,m: -100000,c: 3], [x0: -7.5,y0: 7.5,vx: 0,vy: 0,t0: 334.4,who: 1,m: -100000,c: 3], [x0: -10,y0: 7.5,vx: 0,vy: 0,t0: 344.8,who: 1,m: -100000,c: 3], [x0: -12.5,y0: 7.5,vx: 0,vy: 0,t0: 354.8,who: 1,m: -100000,c: 3], [x0: -15,y0: 7.5,vx: 0,vy: 0,t0: 378.8,who: 1,m: -100000,c: 3], [x0: -2.5,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -2.5,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: 5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -15,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: -12.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: 2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -5,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: -10,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -12.5,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: 0,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -7.5,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: -7.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: -5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0], [x0: -10,y0: -2.5,vx: 0,vy: 0,t0: 459.6,who: 3,m: 0,c: 0]

Load, then look at the right edge of the screen. A box, open to the left, should slowly appear. After it does, wait a second, and something should happen. Once it does, pause the game so you have time to check things out.

NealCruco
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Re: Gravity Art Megathread

Postby NealCruco » Fri Mar 28, 2014 10:37 pm

wtg62 wrote:The most perfect/consistent co-orbital object:

Code: Select all

Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: -125,y0: 0,vx: 0,vy: 1.63,t0: 0,who: 3,m: 0,c: 0], [x0: 75,y0: 0,vx: 0,vy: -3.651484,t0: 60,who: 3,m: 0,c: 0]


Wait for epoch (Time on the clock) to be 60.
The planet with a circular orbit will appear at that time, click on it and click 'ptolemy', for a weird orbit-shape from the planet with the eccentric orbit!

Neat! I'm impressed.

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wtg62
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Re: Gravity Art Megathread

Postby wtg62 » Sun Mar 30, 2014 10:39 pm

NealCruco wrote:Load, then look at the right edge of the screen. A box, open to the left, should slowly appear. After it does, wait a second, and something should happen. Once it does, pause the game so you have time to check things out.


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NealCruco
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Re: Gravity Art Megathread

Postby NealCruco » Fri Apr 04, 2014 11:30 pm

Not really my creation, but use a force law of r^10, then find the example with two stars and an asteroid. Let it run, and...

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wtg62
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Re: Gravity Art Megathread

Postby wtg62 » Tue Apr 08, 2014 9:14 am

The (most) resilient infinity:

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Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 97.5,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 50,y0: 0,vx: -3.26,vy: 3.28,t0: 0,who: 3,m: 0,c: 0]


Doesn't last for ever... should keep going for... uh... a while.
Time warp affects it badly.
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A Random Player
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Re: Gravity Art Megathread

Postby A Random Player » Wed Apr 09, 2014 8:05 pm

wtg62 wrote:The (most) resilient infinity:

Code: Select all

Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 97.5,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 50,y0: 0,vx: -3.26,vy: 3.28,t0: 0,who: 3,m: 0,c: 0]


Doesn't last for ever... should keep going for... uh... a while.
Time warp affects it badly.

Goes to about t=1550 before messing up. It doesn't actually collide, but something happens.
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wtg62
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Re: Gravity Art Megathread

Postby wtg62 » Mon Apr 14, 2014 7:13 pm

A Random Player wrote:Goes to about t=1550 before messing up. It doesn't actually collide, but something happens.


Doesn't seem to mess up for me.

It does however "collide" (More like bounce around/go off into infinity) at epoch=4000.
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AlternateGravity
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Re: Gravity Art Megathread

Postby AlternateGravity » Thu Jun 12, 2014 9:01 pm

Code: Select all

Gravity Fun at TestTubeGames.com: [ForceGr: r^(0),Qual: 1,Zoom: 1,xSet: 52.49999,ySet: 193.3331], [x0: -125,y0: 200,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 177.5,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 152.5,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 125,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 100,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 75,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 50,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: 0,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -22.5,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -50,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -75,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -100,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -125,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -147.5,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -175,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -200,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2], [x0: -125,y0: -225,vx: 0,vy: 0,t0: 0,who: 2,m: 100,c: 2]


I ran a simulation of planets that obey 1d gravity in 1d.
Gravitons would be my favorite particle as their existence could prove extra dimensions.

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testtubegames
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Re: Gravity Art Megathread

Postby testtubegames » Fri Jun 13, 2014 12:12 am

AlternateGravity wrote:I ran a simulation of planets that obey 1d gravity in 1d.

Had a moment where I thought "what the heck does AG mean? The sim is in 2d... you can't have a 2d slice of 1d space"

But, of course, you *can* have a 1d slide of 2d space. Neat to watch it, especially knowing that it's literally what gravity would be like in 1d. Seems pretty gentle, I must say. Some clumping here and there, but never strong.


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