Any news on GSim?

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Stargate38
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Any news on GSim?

Postby Stargate38 » Sun Feb 07, 2016 3:35 pm

It's been over a year since 30.02. Any recent updates?
I LOVE your Gravity Simulator! :)

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testtubegames
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Re: Any news on GSim?

Postby testtubegames » Mon Feb 22, 2016 6:08 pm

I'm afraid not - I've been pretty stretched lately getting Shocktopus and Bond Breaker 2.0 ready for release.

***Though*** that does give me hope that my development time on those two is going to ease up soon (Bond Breaker, for instance, has a March 3rd release date, and it should get less crunch-tastic after that). Which means I'll finally have time to sit down and overhaul GSim with all the suggestions I've gotten in the interim.

Doing the GSim Image of the Day on Twitter, though, has at least given me time to think more about the changes I'd like to make to it. So, hey, *research*.

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testtubegames
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Re: Any news on GSim?

Postby testtubegames » Thu Mar 17, 2016 10:46 am

Update -

Finally carving out some time to work on the GSim. The first order of business - making some new UI systems. Not only is it always nice to have a fresh coat of paint on a project, the UI has always been a bit confusing in the simulator, and many of the new features will add in *even more* menus/options/etc.

Screen Shot 2016-03-17 at 10.39.35 AM.png
Screen Shot 2016-03-17 at 10.39.35 AM.png (94.29 KiB) Viewed 5898 times


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