Level Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
NealCruco
Posts: 195
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Postby NealCruco » Thu Apr 21, 2016 5:53 pm

I have finished my eleventh and twelfth levels! Here are A377 and 69F4.

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[The Electric Shocktopus-"A377"-eNrtVl9LwzAQf/dTnHkZjDCWZlmdn8APIIjIHjKXumJMpEkHo/jdTV02a5eucexF2eW4a8rvfnf506MVphNMThw9QrwlmP6Ol+1i6fgYN2lkCQhNfmAiqvhOTVpJgrlJa9bBTz11OKhF3A3zVNNJbbeklHTG7NdBWSx9MotFuhpIiilt21p3TB0FBQ/oYCNpzPU4PCPWdCxIfogJwPxSTtPvlZJ9gtq7TWHhCvHRT6mBYH7sGBoz/7D/5NKzKo6RM+f0WlXIIvw0d1qhDH0541xKUzxl7jUmtenvRX2LIJ6Y3CSe+CIX6RUWN/7yfWIRW/BfEGeh8J2EjifbTnJpJicJOdrNY35EW7g5rtAKYTqbYvQgpISlVuIa7vmrALsSILmxYCwvRvCoy8FagOCFEkvI7Qj52HGC0Z0oxMDARpcFSGGMVreQZ/UcslwtgcMifwGz0oV9Li3kClwe0NnV28bh10Ia7Cgdw/C90Au+kJshlCpXViiba8XlCH18AjFvLqQ=]

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[The Electric Shocktopus-"69F4"-eNrtFl2TmjDw/X7FDi99SZ1bY8DeW/sT2pvpQ+ceUKNQkXSScJZx+t8bIEjwsLVqT29kExJgP7PZ3WRDCBJKzWAn2v7cTkUnhLVaAVgRlZ25BPTe4v/AVmDQd1B+LQ1ZOZrmoisdViDWfSujRJuvSgtac9BVXWvvYrfUxvDhh4qd0OEB7A2zb9dlHea3lk1LV1R+qVg7AclLHc0GYEOE9Rt2LWnH592tYGVd/ixccmS3EvEYiY0LziaD/Q87yIn8I3qYhBHtXge248xt/mjnR4cJTRQVgd6OPbbNzibs2gJZx7NrJmtClezRUNOVBu+o6GysxbxfBduaYpgCJ1WIk3Fm4cyhpYURtFqNJaxrFWu9kaoolGYfYnRX22w87ZFv5FYASRMlzH0tx6cb8gQj1gFO8tiCYsanjTc3cWEmZSZkPvEv7R1GeujhkEB5o2mMNtsCOq6y7dIJV2e/P7589rcddSZbsPvUvsiu++Z+cA27vsc8DPC6gmDfletVmG8H8KrFXXNx6aGHMxTe4Wh8jefC8bd4PPYijycTvHbpxL//wr33geDf970/03o47ejbeJFHAhoQ71EIHU1kpiKuYBqmMOGQKT4DLWAe/4SVkBx0ZBDfM6VhEs5gInmoowE8Rjx/Z7DPXOYFzzxLCHD1g0/jMEnyu3XEUwhhEa44LOJnIz8XGYyGIOZGIl8NvMoO35QK7xPXmkuIMinzQrRQhilLFazjJAGlQ6lhxpWWIo/TRcEPUxlqKzTlxmIlRPq+IjUkd+tYRyWdSF2qJFS61szukXgf03AZp/Blma/DZMnlA3w1qoUGviLweTjwfv0GnkyUPw==]


Edit: There's a bug with signposts, which I will be reporting shortly and which causes the text of one signpost in 69F4 to disappear. I have edited the level to work around this.
Edit 2: Changed the text of a sign in 69F4. This isn't related to the above bug; I just wished to provide a better hint.
Edit 3: Moved a star in 69F4. I never liked its original position.
Edit 4 (8/23/16): Andy found an exploit in 69F4 when he played it for FBF months ago. I'm embarrassed that I didn't catch such an obvious mistake. I fixed it, but somehow never posted the fixed code here. So I did that now.
Last edited by NealCruco on Tue Aug 23, 2016 10:29 pm, edited 1 time in total.

NealCruco
Posts: 195
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Postby NealCruco » Thu Aug 18, 2016 1:18 pm

It's been rather quiet around here...maybe a new Shocktopus level will shake things up a bit?

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[The Electric Shocktopus-"E47A"-eNrtV0tywyAMvYvXLKqAcHKWTra9QLvz9O7hI2ERjOPUaWJnEEwQ8BDog0wGBcpVrX3FUBzDA7JCREQKKKW0W+wFxCHZ6A9C6oMDRAi3HmJ6ycBEUbnofEEiQkIa4Ok6zPNGxx5Utqb5K9klBby9EwRTEK/cc2DaZMD66aAvJB5OU0DMcJKBaWto6WCsWc3P4KxtJYajVDiPizt14V7P5PIhaJwfnKI3Kg7XcL8rSqyYSFDkXWGmFKtq6vI+pfEx/Yy3DEhNpFMwN/Yh9dh+QGaEYeh+OvV5dnXovrrQfLvGmqOyeA4zqtH7E8xmN0JQcJiegmPtlq/TrlQXbh4QXqrCv1pnBfJ+I422BxFaLc80UinFgDWPSDHPvh9/FbAAcDNB70fGm9z1+KhaD9mRZ5cpzG9Ia9sbshGndNSn7aT0hXRs7tvYp3T/ZHf2qmku2/Cf8v1+FH4vMlz2yA==]


I decided to use some concepts from 756C, B4C5, F1B3, and 69F4, revising them, building on them, and tying them all together with some original work to make a level that is a near-constant dance with death. Have fun.

Edit: Actually, this level is currently broken due to me somehow not having the latest version of the game while developing.
Edit 2: Thanks to Andy's brilliant idea, the level is now working again, exactly as intended! The level code above has been updated with this fix.
Edit 3: A (very) minor change made to E47A.
Edit 4: A couple other minor changes made.
Last edited by NealCruco on Sun Sep 04, 2016 1:26 am, edited 2 times in total.

Stargate38
Posts: 62
Joined: Thu Aug 15, 2013 3:06 pm
Location: Visible Universe
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Re: Level Creation Megathread

Postby Stargate38 » Wed Aug 24, 2016 4:54 pm

That's a hard level. It would be perfect for FBF.
I LOVE your Gravity Simulator! :)

NealCruco
Posts: 195
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Postby NealCruco » Sat Apr 29, 2017 1:19 am

Well, hello to anyone still here. I'd abandoned this place for a while. Tonight, though, I thought I'd boot up Shocktopus. When I did, I found that there was a unfinished level in my list. I don't know what my original plans for it were, but I finished it and verified that it's possible. Here's DF37.

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[The Electric Shocktopus-"DF37"-eNrtUk1vgzAM/StRztaEAcN22s/ooeLAWiaQqlUqSFWF9t+X75AQtPW2A04gBL/nZzuZQVhRAAGKh/RnYmMgCHkGysyK6i1RzrCW7jeJKLIQi5pR5DGeLEa4rIKGyxA6fFnLX3UwYa1iiIpjhAST3ICEVFLM1RnH12hallLWcWYpEdOusCSbW9RYZ663HrwBFVoqs2DUGr+uwVcNEISLUtb3QyFxVaW5ET46JofPy5+DYgeSuMkOcvRiBQEFJxtZEJ1sKwOoyWTZG43Vd9iCrc/AVydmY2KS4eA+dZOxK3GDFVWwrDPJSGiQ9vq6DUNUt1IISAuxqjReFatcChXKReoPvj4xNcsE9FkA1H8cmolIq0emMs984nBsxJz5J1fLKBaRb0WNcsBuvxjaplG1d+2Zvu0t+P+WZw3MvOdQVRXwQ8dO7Rc7X9nUD6N4daxrxwe7tw92val9397Ocv/CDv1w6tl9uFzYMLGP7p1//wD5a7gn]


Edit: Fixed an overly hard portion.

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testtubegames
Site Admin
Posts: 999
Joined: Mon Nov 19, 2012 7:54 pm

Re: Level Creation Megathread

Postby testtubegames » Mon May 22, 2017 11:48 am

A NEW level! I've been trying to contain my excitement (and avoid peeking at the level) until I have the chance to fire up the cameras and film a FBF. (Coming this Friday). Thanks for sharing!

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Level Creation Megathread

Postby A Random Player » Thu May 25, 2017 5:48 pm

It's been quite a while since I've posted here (almost a year!). But after seeing Neal posting some new levels recently, I decided to clean up and present one of my unfinished levels, "No Sand Here":

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[The Electric Shocktopus-"No Sand Here"-eNrtllFvgyAQx78K4fkeelR0+xZ72NvShyZjs4mxSW23LGbffYhosSAsqXbqepJC4PfHA48rJVxra65+Iy+DVamfOFIVQNNxbrQtg62M907MQc1cSWMnwB61BwxsChNd6nbrrc2amG6fBTbfjjW6tkOyl/6asPEm18xqpF6S6Y6PNn0Oed4n8PmvR2xJR2MrHIKOoqY7a/FK3BpbonbPu2fWOzyxEcKVVx6B4ys6RK7wc+CBc/JrBkNQCdEVD0xW7ReX9EjhZSNLSd+oqgpZIco8xWU3DGpVXhx80qkZ6j1kPBprD2+9oFl8Mh4cmQCB83F1OYQ+kOsHNsaBnEqUTwvAZSzj74HF/18u3Zr7AE+i+aefu/2L2xa2UZus4gGiFoN3VuzF8db33bvN+wANccAugw49iT1ZJ6Mk9mrKDZQ0pYArBvTplGXkmAqSiQ9xIJ+pyMnX/kS2B0Fe97mgmmUx0Od0VxBZtqTYvef0+we90cXV]

The level has been tested, and is possible with all 3 stars. (I did make some minor changes after testing it such as moving the signs around, but it shouldn't have an effect on the difficulty of the level.)

Some hints:
Spoiler: show
This level is similar to the following levels: Meadowy, No Time to Waste, Not a QR Code, The Ocean, and No Waste.

Spoiler: show
While the picture in the level could have been anything, the structure of the TTG logo poses some interesting problems here.

Spoiler: show
Are you sure you're doing it the right way? (I changed my strategy for this level several times while testing it.)

Spoiler: show
The lowest tile is usually the most important.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!


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