See-All Seal — Part 2!
October 21, 2013
I missed the past week’s blog post — I’m glad that’s finally the exception, not the rule! — since I’ve been traveling around Germany. Visiting friends, family, going to a wedding, and eating a bunch of great food. I’ve got my laptop along, and I’ve been doing some work here and there, but it’s been much slower than normal.
But I *did* take another crack at exfret’s See-All Seal levels — and I’ve posted it on YouTube for your further viewing pleasure. So go take a peek!
How did I do? Well, I’ll let history be the judge of that.
-Andy
Shocktober
October 3, 2013
Looking back at my blog posts, I see it’s been a while since I devoted a post to Shocktopus developments. What with festivals, slide rules, and velocity raptor levels, there’s been a lot going on! Let’s take a look at where things are in the game…
Where it’s at:
The game is hovering somewhere around ‘Beta’ at this point, whatever that means. There are going to be 45 levels in the game — and for the Boston FIG festival, I was showing off the first 30. I’ve been rearranging the game and adding levels these past few weeks, and now we’re just about at 45. In fact, yesterday I was working on the final level, which is a boss battle. I realized that with this high-octane game needed to end with a bang and not a fizzle. So it’ll be you against the Magnetic Yeti to end the game.
I’m also nearly done adding in the ‘extras’ to the game, like instructions screens, pop-up hints, the about page, etc.
So at this point, it’s really coming down to polishing. Making sure there aren’t any bugs, the game flows smoothly, and things look great.
Screenshots:
Speaking of how things look, it’s been a while since I released any screenshots of the game. Here’s a few to tease your palate:
So when will it be done?
I ask myself that question every day! My plan is to have the game finalized by the end of the month… and after that find a sponsor for it. So, I’m afraid there’s no official release date yet, but it’s coming along.
-Andy