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Electric Shocktopus

October 31, 2014

releaseDate

…stay tuned.

–Andy

Bond Builder Contest

October 20, 2014

It’s National Chemistry Week!  A celebration where people around the country do cool Chemistry-related activities.  And we figured, what with our chemistry-themed Bond Breaker game, we’d join in the fun!

 

ncw_contest

 

BOND BUILDER CONTEST

So we’re throwing the Bond Builder Contest.  Use the new Level Editor in Bond Breaker make the sweetest levels.  Maybe you’ll make one that’s really hard, or fun, or educational, or just plain creative.  Make one, two, or a whole bunch that you like, then send them along to us!  (You can email me, or tweet at me, or post in the forums, whatever!)

At the end of chemistry week, the scientists at CaSTL and I will go through the entries, and select a handful of our favorites that will get added to the game.  They’ll become official Bond Breaker levels, and your name/nickname/monicker will be there for the world to see.  Just think of the FAME, FORTUNE, and, uh, BRAGGING RIGHTS.

So go ahead, make a level.  Or get inspired by a couple…

The Poolest Level, by Andre:

 

Poolest Level

Flashy Labyrinth, by A Random Player:

 

Flashy Labyrinth

 

Rules

We’ll be accepting entries until Wednesday, October 29th (we figure we’ll give people a few extra days after Chemistry Week ends).

A player may submit multiple entries.  The judging process will be completely opaque and subjective… seeing as Andre (at CaSTL) and I will be trying to pick which levels are the raddest.

~5 winning levels will be chosen.

By submitting your level, you consent to having it added to the game (with due credit attached)

And finally and most importantly:

This is just for fun, so rules are subject to change.  We’re mainly excited to see some cool levels.  So don’t be shy make some levels today!

 

-Andy

Make Bond Breaker Levels!

October 16, 2014

One of the biggest bits of feedback we’ve gotten on Bond Breaker (that isn’t just ‘yay cool’) is that people want more levels.  And we are on our way to do just that — we’ve got Oxygen and H2O in our sights, along with some cool research that CaSTL is doing.  But adding new mechanics takes time, and is a slow way to get more levels.

What’s a fast way to make levels?

Give players the power to do it themselves!

 

Make some Levels!

Make some Levels!

 

Thus, I present the Bond Breaker Level Editor, where you can make (and share) your own levels.  If you’ve played with my other games’ level editors in the past, you’ll be pretty familiar with the idea.  Drag items on to the level, play it, and if you like it, share the level’s code with friends or me or the internet.To get you started, here are a couple levels that are hot-off-the-press:

 

The Poolest Level, by Andre at CaSTL

The Poolest Level, by Andre at CaSTL

 

This is a toughie — I haven’t even beat it yet.  A high five to whoever can beat it…And another one, not quite so tough, but perhaps a bit recognizable?

 

Measured for Measure, by Me!

Measured for Measure, by Me!

 

So there you go!  Try your hand at making some levels!  Share them in the forums and we can all enjoy a little physical-chemistry-fun.

 

-Andy

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