BostonFIG 2012
September 24, 2012
Saturday was the big day: the Boston Festival of Independent Games.
First off, a big thank you to everyone who pulled this festival together. This was its first year, and I can’t imagine all the work that went in to making it a success. The festival was designed to highlight independent games being made in the Boston area, giving me a great opportunity to show off my game. As a small (one-person) studio just starting off, I really appreciate the chance to be showcased alongside other, more established studios.
So how’d the day go? With 1600 people in attendance, and hundreds that stopped by to play my game over the course of the 8-hour day… let’s just say plenty of people discovered the Higgs boson! Some of my favorite memories of the day:
- Seeing people compete alongside each other, racing to see who could complete the levels fastest
- The completionists diligently getting perfect on the levels
- The 6-year-old who zipped through my game… and while playing briefly leaned over and finished a level for a confused 20-something, then went right back to playing. Ha!
- The parents and teens who worked together on the game, I saw some hilarious interactions (“No, do that!”)
- The drunk rugby player who played my game the longest of anyone
- The person (who I swear I didn’t know!) who already owned my game!
- The physics-lovers whose eyes lit up when they saw the game
- One guy who told me he’s been wanting to make a game about Feynman diagrams. (A guy after my own heart! Geekily enough, I have had the same thought… here’s hoping he goes ahead and makes the game. I can’t wait to play it!)
So all-in-all a great day. It has really inspired me to keep up the work, and it was nice to meet all sorts of game and science lovers. Thank you to everyone who came! If you couldn’t make it, check out some nice pictures of the day here.
-Andy
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