Glimpse at a Circuits Game

Posted in: Circuit Game, Wednesday Update | March 29, 2013 | No Comments

Spring is finally in the air, which means many things.  The equinox, extreme amounts of rain, calculating logarithms, and massive amounts of silly in-post advertising.  And going in line with the freshness of the season, I’ve got a lot of fresh games in the works.

Last week I showed off new art for my Electricity and Magnetism game.  What’s that you say? That’s a boring name?  Ah, right, for my game *lights laptop on fire and starts typing with his teeth* ~~!!The Electric Shocktopus!!~~.  (Yes, all that punctuation is required.)

Anyway, that’s not the only game I’m working on…


Circuits Game

This one is quite early on in the process, but our prototype is under way.  This game is one of many firsts for me.  For one thing, I’m collaborating with someone on it, so it is a joint venture.  That’s a big change from my previous projects, and it is nice to get some fresh perspectives in game design.  My partner in crime: Piotr, a physics grad student with a penchant for programming.

Also, though, we’re making the game in HTML5.  That’s completely new to me.  I’ve done flash games, and iOS games (with Objective-C for those of you keeping track at home), but never HTML5.  It has, though, the allure of working everywhere*, iDevices, androids, online, whatever.  I’ll note, my background is not in programming, so this has been a bit of a learning curve getting into the new language.  But now that things are underway, it’s coming together.

The game itself is a circuit puzzle game.  Picture a circuit simulator like iCircuit or some such thing, and you’ll have some idea of where things stand.


Squint your eyes until you can imagine it being really pretty...

Squint your eyes until you can imagine it being really pretty…


And, hey, look at that!  The light bulb is lit up!  So as you can see, the game is *kinda* working.  Piotr has done a great job working on the simulator, and the interface is functional so you can drag and drop pieces in and change the circuit.  Eventually, we’re planning on adding in puzzle elements.  Maybe there’ll be a ‘broken’ circuit that you need to fix somehow.  Or maybe you’ll have to fry some resistors and release some magic black smoke.  Or the level will be a maze of wires.  Or there’ll be a rad octopus jumping around the circuit.  Ah, wait, wrong game.

It’s exciting to watch things progressing with this game — two people can certainly move quite a bit faster than one.  What do you think?  What would *you* like to see in a game about circuits?  Let me know in the comments below!

So there you go.  Springtime means plenty of new games are popping up.  Shocktopus.  The Circuits Game.  (And: the evolution game… but that’s for another blog post!)



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