Search found 9 matches
- Mon May 16, 2022 11:46 am
- Forum: Gravity Simulator
- Topic: Gravity Art Megathread
- Replies: 61
- Views: 156051
Re: Gravity Art Megathread
https://i.ibb.co/xDJmcsM/Screenshot-2022-05-16-174145.png //Gravity fun at TestTubeGames _settings(gravity: r^-2, n: 2 trapped particles); _type0(m: -1, col: 3, pic: 1); _type1(m: -1, col: 2, pic: 2); _add(type: 0, x: -10, y: 190 ,vx:5, t: 0); _add(type: 1, x: -10, y: 190 ,vx:2, t: 50); _addCircle(...
- Sun Oct 31, 2021 2:20 pm
- Forum: Gravity Simulator
- Topic: How to simulate an elastic collision?
- Replies: 1
- Views: 5147
How to simulate an elastic collision?
I tried to simulate a collision between two bodies with nograv options. I thought I would get an elastic collision result, but it seems that the collision is not perfectly elastic! //Gravity fun at TestTubeGames _settings(gravity: 0.000001*r^(-2)); _add(m: 1, col: 4, lcol: 4, pic: 1, x: -200, y: 0, ...
- Sun Sep 05, 2021 10:19 am
- Forum: Gravity Simulator
- Topic: Rotating object code
- Replies: 1
- Views: 7401
Rotating object code
Hi,
Assume I want to write the code of a more realistic solar system, how to code the angular velocity of the sun, earth, or any planet rotating around its own axis?
Thanks
Assume I want to write the code of a more realistic solar system, how to code the angular velocity of the sun, earth, or any planet rotating around its own axis?
Thanks
- Sun Apr 05, 2020 11:04 pm
- Forum: Gravity Simulator
- Topic: 5 suns controlled by spring action
- Replies: 0
- Views: 13786
5 suns controlled by spring action
@ couples of binary stars that revolve around each other and all revolve around big mass making a very beautiful stable art piece https://i.imgur.com/Ns7yBtv.png //Gravity fun at TestTubeGames _settings(gravity: r^-2+0.5*r, zoom: 1.09, n: 5 suns controlled by spring action); _type1(m: 10, col: 2, lc...
- Sun Apr 08, 2018 2:11 am
- Forum: Gravity Simulator
- Topic: How to include general relativity in the code?
- Replies: 4
- Views: 12903
Re: How to include general relativity in the code?
Many Thanks for the useful answer 

- Sat Apr 07, 2018 2:16 am
- Forum: Gravity Simulator
- Topic: 12 negative masses confined in negative mass rings
- Replies: 2
- Views: 10824
12 negative masses confined in negative mass rings
https://image.ibb.co/eDObNH/12_negative_masses_confined_in_negative_mass_rings.png //Gravity fun at TestTubeGames _settings(gravity: r^-2, n:12 negative masses confined in negative mass rings; _add(m: -100, d: 10, col: 1, lcol: 2, pic: 1, x: -20, y: 150, vx=0, vy=0, t: 0); _add(m: -100, d: 10, col:...
- Thu Feb 15, 2018 10:34 pm
- Forum: Gravity Simulator
- Topic: How to include general relativity in the code?
- Replies: 4
- Views: 12903
How to include general relativity in the code?
When I start GR I have to load the code first then to switch on the GR option from setup. I am asking how to start directly with GR (and light speed value) such that it is already included in the code?
- Sat Feb 15, 2014 7:11 pm
- Forum: Gravity Simulator
- Topic: Symmetric 8 high -ve mass suns and 4 -ve masses
- Replies: 6
- Views: 8874
Re: Symmetric 8 high -ve mass suns and 4 -ve masses
Oh my, negative masses! I would've loved to take a look at that kind of stuff... but... When I tried to use your code and it doesn't work. D: This is mostly because there's some unnecessary line breaks and its lacking the "Gravity Fun at TestTubeGames.com:" Also, you really should've used the code ...
- Sat Feb 15, 2014 6:04 am
- Forum: Gravity Simulator
- Topic: Symmetric 8 high -ve mass suns and 4 -ve masses
- Replies: 6
- Views: 8874
Symmetric 8 high -ve mass suns and 4 -ve masses
ahmedkq 8 high -ve mass suns , 4 -ve mass bodies: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 100,y0:0,vx: -8,vy: 0,t0: 0,who: 2,m: -1000], [x0: -100,y0:0,vx: 8,vy: 0,t0: 0,who: 2,m: -1000], [x0: 0,y0:100,vx: 0,vy: -8,t0: 0,who: 2,m: -1000], [x0: 0,y0:-100,vx: 0,vy: 8,t0: 0,who: 2,m: -1000],[...