Oh, really? They pop right off the swing? Cool! I guess I haven't gotten them running so fast before.
And to answer your question, after the cliff the ground is still flat, just lowered down below the screen so you can't see it.
Search found 1065 matches
- Wed Sep 23, 2020 10:43 am
- Forum: ...and the rest
- Topic: Swing Explorer
- Replies: 8
- Views: 20041
- Thu Sep 10, 2020 1:40 pm
- Forum: Electric Shocktopus
- Topic: A Level A Day
- Replies: 44
- Views: 10485
Re: A Level A Day
Oh my - these are so good! I played through a bunch of these with my son the other day (just 5 yo), and they inspired him to get creating. He also truly enjoyed how much I died. Just now I pulled up the Lonely Maze 2 -- I did it, but wow, that got me. Also confused the heck out of me, I still have n...
- Thu Aug 27, 2020 10:26 am
- Forum: Bond Breaker
- Topic: Player-Made Levels
- Replies: 25
- Views: 39598
Re: Player-Made Levels
Oooh, cool, thanks for sharing. There's an odd bug with those links making them hard to share (sorry), here's what the full one would be: https://testtubegames.com/bondbreaker.html?lvl=0v233f3d32393e313k393f3e3j1q273f3f340w2c3l333b1r29360w3p3f3l0w33310e3e173k0w37353k0w3k383i3f3l37380w070e350w3k3l3e3...
- Thu Aug 27, 2020 10:21 am
- Forum: Electric Shocktopus
- Topic: A Level A Day
- Replies: 44
- Views: 10485
Re: A Level A Day
Oh wow, this is gonna be great -- excited to follow these!
- Fri Jun 19, 2020 10:25 pm
- Forum: Gravity Simulator
- Topic: Unnecessary font cache rebuild when copying save code after program start
- Replies: 1
- Views: 2912
Re: Unnecessary font cache rebuild when copying save code after program start
Thanks for sharing that - I'll take a look!
- Tue Jun 02, 2020 11:12 am
- Forum: Bond Breaker
- Topic: My game on Bond Breaker
- Replies: 1
- Views: 3922
Re: My game on Bond Breaker
Oooh - that's a nice level! A great little puzzle! Thanks for sharing --- Seems there's a bug in the game with creating the level links (thanks for bringing it to my attention!) You can play this level here: https://testtubegames.com/bondbreaker3.html?lvl=0v2g3c313p0w2d313k33383d31333b353i1q2k38350w...
- Tue May 19, 2020 5:31 pm
- Forum: Gravity Simulator
- Topic: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
- Replies: 1
- Views: 3630
Re: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
In the full version there is a way to *kind of* do what you're talking about. There's a third collision setting - 'bounce' - and you can even change the coefficient of restitution (how bouncy) in the planets menu. It's not going to persist indefinitely, especially if you have a lot of them pushing t...
- Tue May 19, 2020 3:31 pm
- Forum: Gravity Simulator
- Topic: V3.0.1 not working on a Win 10 machine
- Replies: 5
- Views: 14080
Re: V3.0.1 not working on a Win 10 machine
Alright, I *think* what is happening in both of the above cases is a permissions error with writing files onto the disk. (That's how the simulator saves all the creations you made, in a file tree). Often caused by being in the downloads folder, but apparently it can have other causes too, as you've ...
- Mon Apr 27, 2020 10:09 am
- Forum: Gravity Simulator
- Topic: V3.0.1 not working on a Win 10 machine
- Replies: 5
- Views: 14080
Re: V3.0.1 not working on a Win 10 machine
Yikes, let me take a look! edit: Alright, this is a new bug for windows - but there is possibly an easy solution for mac. If you don't move the program out of the 'downloads' folder, you'll get a problem just like this. (It has to do with security settings on macs). It *may* be similar now on Window...
- Sun Oct 13, 2019 10:49 am
- Forum: Gravity Simulator
- Topic: Documentation? (e.g. for Object Menu)
- Replies: 3
- Views: 11383
Re: Documentation? (e.g. for Object Menu)
Oh yes, it *is* 2d. As you say, that seems like a basic bit of info to share -- so I went ahead and added a new intro page of the docs. (https://testtubegames.com/gsim101/?p=intro) Thanks for sharing that question. And (peeks at Seveneves link) uh, good luck with that! ponders how fragmentation migh...