Search found 1061 matches

by testtubegames
Tue Jun 02, 2020 11:12 am
Forum: Bond Breaker
Topic: My game on Bond Breaker
Replies: 1
Views: 1412

Re: My game on Bond Breaker

Oooh - that's a nice level! A great little puzzle! Thanks for sharing --- Seems there's a bug in the game with creating the level links (thanks for bringing it to my attention!) You can play this level here: https://testtubegames.com/bondbreaker3.html?lvl=0v2g3c313p0w2d313k33383d31333b353i1q2k38350w...
by testtubegames
Tue May 19, 2020 5:31 pm
Forum: Gravity Simulator
Topic: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
Replies: 1
Views: 1178

Re: Is there a way to make each particle lose kinetic energy once it bumps into another particle?

In the full version there is a way to *kind of* do what you're talking about. There's a third collision setting - 'bounce' - and you can even change the coefficient of restitution (how bouncy) in the planets menu. It's not going to persist indefinitely, especially if you have a lot of them pushing t...
by testtubegames
Tue May 19, 2020 3:31 pm
Forum: Gravity Simulator
Topic: V3.0.1 not working on a Win 10 machine
Replies: 5
Views: 10013

Re: V3.0.1 not working on a Win 10 machine

Alright, I *think* what is happening in both of the above cases is a permissions error with writing files onto the disk. (That's how the simulator saves all the creations you made, in a file tree). Often caused by being in the downloads folder, but apparently it can have other causes too, as you've ...
by testtubegames
Mon Apr 27, 2020 10:09 am
Forum: Gravity Simulator
Topic: V3.0.1 not working on a Win 10 machine
Replies: 5
Views: 10013

Re: V3.0.1 not working on a Win 10 machine

Yikes, let me take a look! edit: Alright, this is a new bug for windows - but there is possibly an easy solution for mac. If you don't move the program out of the 'downloads' folder, you'll get a problem just like this. (It has to do with security settings on macs). It *may* be similar now on Window...
by testtubegames
Sun Oct 13, 2019 10:49 am
Forum: Gravity Simulator
Topic: Documentation? (e.g. for Object Menu)
Replies: 3
Views: 8178

Re: Documentation? (e.g. for Object Menu)

Oh yes, it *is* 2d. As you say, that seems like a basic bit of info to share -- so I went ahead and added a new intro page of the docs. (https://testtubegames.com/gsim101/?p=intro) Thanks for sharing that question. And (peeks at Seveneves link) uh, good luck with that! ponders how fragmentation migh...
by testtubegames
Sat Oct 12, 2019 11:59 pm
Forum: Velocity Raptor
Topic: First Person View?
Replies: 1
Views: 9238

Re: First Person View?

Ah, good question. The view that's drawn is all from the perspective of the raptor. To put that more precisely, each point that's drawn is placed at the angle and the distance the raptor would measure/see it from (depending on the view setting). It's like if you had to make a 2d blueprint of your ro...
by testtubegames
Wed Oct 09, 2019 11:18 am
Forum: Gravity Simulator
Topic: Documentation? (e.g. for Object Menu)
Replies: 3
Views: 8178

Re: Documentation? (e.g. for Object Menu)

Sorry to hear you're running into problems! *Yes* we need some documentation. As you note, all the information is scattered around, and needs to be brought together. More on that in a moment. To your specific point - there's a maximum number of 'object type' buttons you can have in the upper right c...
by testtubegames
Mon Jun 24, 2019 10:33 pm
Forum: Agent Higgs
Topic: how u make many higgs in levls?
Replies: 1
Views: 9638

Re: how u make many higgs in levls?

You can make extra higgses by editing the level code you get in the editor. "h" is the symbol for higgs, and if you figure out the structure of it all, you can add in more than one higgs. (different letters represent different tile types, and the numbers represent how many blank spaces there are) On...
by testtubegames
Sun Jun 23, 2019 3:14 pm
Forum: General Chat
Topic: The 'Hello' Thread
Replies: 39
Views: 70571

Re: The 'Hello' Thread

Welcome to the forums, Julie and Chase!