Search found 1068 matches

by testtubegames
Fri Jan 29, 2021 4:11 pm
Forum: Gravity Simulator
Topic: Automatically pause when loading from code?
Replies: 4
Views: 1599

Re: Automatically pause when loading from code?

Ah, interesting. It looks like the behavior is different depending on which way you access the load panel. If you go out to the main menu, as you describe, it always starts playing automatically. The way you'd want to do it is use the save (& load) button in the upper-left menu. That will preserve t...
by testtubegames
Wed Jan 27, 2021 3:39 pm
Forum: Gravity Simulator
Topic: Automatically pause when loading from code?
Replies: 4
Views: 1599

Re: Automatically pause when loading from code?

There's not a line of code, but (in theory) -- if the sim is paused before you open the save/load panel, it'll remain paused when you load a setup.
by testtubegames
Wed Jan 27, 2021 3:38 pm
Forum: Gravity Simulator
Topic: Online Version does not open on Macbook Air
Replies: 1
Views: 632

Re: Online Version does not open on Macbook Air

That's interesting -- not a problem I'm familiar with. As a first question - which browser are you using? If you'd be able to pass along the log, that'd help me get a better idea here. https://docs.unity3d.com/Manual/webgl-debugging.html That tells you how to find the log in your particular browser....
by testtubegames
Wed Sep 23, 2020 10:43 am
Forum: ...and the rest
Topic: Swing Explorer
Replies: 8
Views: 22493

Re: Swing Explorer

Oh, really? They pop right off the swing? Cool! I guess I haven't gotten them running so fast before.

And to answer your question, after the cliff the ground is still flat, just lowered down below the screen so you can't see it.
by testtubegames
Thu Sep 10, 2020 1:40 pm
Forum: Electric Shocktopus
Topic: A Level A Day
Replies: 47
Views: 14659

Re: A Level A Day

Oh my - these are so good! I played through a bunch of these with my son the other day (just 5 yo), and they inspired him to get creating. He also truly enjoyed how much I died. Just now I pulled up the Lonely Maze 2 -- I did it, but wow, that got me. Also confused the heck out of me, I still have n...
by testtubegames
Thu Aug 27, 2020 10:26 am
Forum: Bond Breaker
Topic: Player-Made Levels
Replies: 25
Views: 42295

Re: Player-Made Levels

Oooh, cool, thanks for sharing. There's an odd bug with those links making them hard to share (sorry), here's what the full one would be: https://testtubegames.com/bondbreaker.html?lvl=0v233f3d32393e313k393f3e3j1q273f3f340w2c3l333b1r29360w3p3f3l0w33310e3e173k0w37353k0w3k383i3f3l37380w070e350w3k3l3e3...
by testtubegames
Thu Aug 27, 2020 10:21 am
Forum: Electric Shocktopus
Topic: A Level A Day
Replies: 47
Views: 14659

Re: A Level A Day

Oh wow, this is gonna be great -- excited to follow these!
by testtubegames
Tue Jun 02, 2020 11:12 am
Forum: Bond Breaker
Topic: My game on Bond Breaker
Replies: 1
Views: 4649

Re: My game on Bond Breaker

Oooh - that's a nice level! A great little puzzle! Thanks for sharing --- Seems there's a bug in the game with creating the level links (thanks for bringing it to my attention!) You can play this level here: https://testtubegames.com/bondbreaker3.html?lvl=0v2g3c313p0w2d313k33383d31333b353i1q2k38350w...
by testtubegames
Tue May 19, 2020 5:31 pm
Forum: Gravity Simulator
Topic: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
Replies: 1
Views: 4403

Re: Is there a way to make each particle lose kinetic energy once it bumps into another particle?

In the full version there is a way to *kind of* do what you're talking about. There's a third collision setting - 'bounce' - and you can even change the coefficient of restitution (how bouncy) in the planets menu. It's not going to persist indefinitely, especially if you have a lot of them pushing t...