Search found 1068 matches
- Fri Jan 29, 2021 4:11 pm
- Forum: Gravity Simulator
- Topic: Automatically pause when loading from code?
- Replies: 4
- Views: 1599
Re: Automatically pause when loading from code?
Ah, interesting. It looks like the behavior is different depending on which way you access the load panel. If you go out to the main menu, as you describe, it always starts playing automatically. The way you'd want to do it is use the save (& load) button in the upper-left menu. That will preserve t...
- Wed Jan 27, 2021 3:39 pm
- Forum: Gravity Simulator
- Topic: Automatically pause when loading from code?
- Replies: 4
- Views: 1599
Re: Automatically pause when loading from code?
There's not a line of code, but (in theory) -- if the sim is paused before you open the save/load panel, it'll remain paused when you load a setup.
- Wed Jan 27, 2021 3:38 pm
- Forum: Gravity Simulator
- Topic: Online Version does not open on Macbook Air
- Replies: 1
- Views: 632
Re: Online Version does not open on Macbook Air
That's interesting -- not a problem I'm familiar with. As a first question - which browser are you using? If you'd be able to pass along the log, that'd help me get a better idea here. https://docs.unity3d.com/Manual/webgl-debugging.html That tells you how to find the log in your particular browser....
- Wed Sep 23, 2020 10:43 am
- Forum: ...and the rest
- Topic: Swing Explorer
- Replies: 8
- Views: 22493
Re: Swing Explorer
Oh, really? They pop right off the swing? Cool! I guess I haven't gotten them running so fast before.
And to answer your question, after the cliff the ground is still flat, just lowered down below the screen so you can't see it.
And to answer your question, after the cliff the ground is still flat, just lowered down below the screen so you can't see it.
- Thu Sep 10, 2020 1:40 pm
- Forum: Electric Shocktopus
- Topic: A Level A Day
- Replies: 47
- Views: 14659
Re: A Level A Day
Oh my - these are so good! I played through a bunch of these with my son the other day (just 5 yo), and they inspired him to get creating. He also truly enjoyed how much I died. Just now I pulled up the Lonely Maze 2 -- I did it, but wow, that got me. Also confused the heck out of me, I still have n...
- Thu Aug 27, 2020 10:26 am
- Forum: Bond Breaker
- Topic: Player-Made Levels
- Replies: 25
- Views: 42296
Re: Player-Made Levels
Oooh, cool, thanks for sharing. There's an odd bug with those links making them hard to share (sorry), here's what the full one would be: https://testtubegames.com/bondbreaker.html?lvl=0v233f3d32393e313k393f3e3j1q273f3f340w2c3l333b1r29360w3p3f3l0w33310e3e173k0w37353k0w3k383i3f3l37380w070e350w3k3l3e3...
- Thu Aug 27, 2020 10:21 am
- Forum: Electric Shocktopus
- Topic: A Level A Day
- Replies: 47
- Views: 14659
Re: A Level A Day
Oh wow, this is gonna be great -- excited to follow these!
- Fri Jun 19, 2020 10:25 pm
- Forum: Gravity Simulator
- Topic: Unnecessary font cache rebuild when copying save code after program start
- Replies: 1
- Views: 3720
Re: Unnecessary font cache rebuild when copying save code after program start
Thanks for sharing that - I'll take a look!
- Tue Jun 02, 2020 11:12 am
- Forum: Bond Breaker
- Topic: My game on Bond Breaker
- Replies: 1
- Views: 4649
Re: My game on Bond Breaker
Oooh - that's a nice level! A great little puzzle! Thanks for sharing --- Seems there's a bug in the game with creating the level links (thanks for bringing it to my attention!) You can play this level here: https://testtubegames.com/bondbreaker3.html?lvl=0v2g3c313p0w2d313k33383d31333b353i1q2k38350w...
- Tue May 19, 2020 5:31 pm
- Forum: Gravity Simulator
- Topic: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
- Replies: 1
- Views: 4403
Re: Is there a way to make each particle lose kinetic energy once it bumps into another particle?
In the full version there is a way to *kind of* do what you're talking about. There's a third collision setting - 'bounce' - and you can even change the coefficient of restitution (how bouncy) in the planets menu. It's not going to persist indefinitely, especially if you have a lot of them pushing t...