Search found 523 matches
- Thu May 25, 2017 5:48 pm
- Forum: Electric Shocktopus
- Topic: Level Creation Megathread
- Replies: 106
- Views: 613979
Re: Level Creation Megathread
It's been quite a while since I've posted here (almost a year!). But after seeing Neal posting some new levels recently, I decided to clean up and present one of my unfinished levels, "No Sand Here": [The Electric Shocktopus-"No Sand Here"-eNrtllFvgyAQx78K4fkeelR0+xZ72NvShyZjs4mx...
- Fri Jul 08, 2016 7:54 pm
- Forum: ...and the rest
- Topic: The Fittest
- Replies: 41
- Views: 174673
Re: The Fittest
I don't know if anyone's noticed this before, but if a creature ever reaches 100 units, the current generation immediately stops, and that creature "wins". Fittest 100.png 000232304022030831530021323550200263650212281150 Spiked floors of course, and I believe I started from either the stic...
- Sat May 07, 2016 1:42 pm
- Forum: Electric Shocktopus
- Topic: Feel Bad Friday(s)!
- Replies: 124
- Views: 1000877
Re: Feel Bad Friday(s)!
Right on schedule? What? Back this week with an oldie but goodie for Feel Bad Friday -- You only get one Jump-rope, by A Random Player. The inspiration for the later Juggling level, so I figure, how hard can it be? See exactly how hard it can be. You can find the original post here , or just grab t...
- Thu Apr 14, 2016 3:23 pm
- Forum: Gravity Simulator
- Topic: GSim 0.31.01
- Replies: 2
- Views: 18137
Re: GSim 0.31.01
Some quick initial feedback: When I click action buttons (center, crop) etc, I usually use a right click, so I don't accidentally add an object; this seems to not work at the moment. The resolution issue I noted earlier has been fixed (though I have two empty black bars at the top and bottom of the ...
- Wed Mar 23, 2016 3:59 pm
- Forum: Bond Breaker
- Topic: Posted on Kongregate
- Replies: 3
- Views: 30761
Re: Posted on Kongregate
Psst. Check the authors for the contest levels (at least on the kong version). They're listed as: Particles and Waves (Puzzle 3) / _V_ Football Goalpost / Tecnoturc Love Story / Andre Lottery / A Random Player A-maze-ing / Matthias Remote Control Again?! / A Random Player Some of these are obviously...
- Sat Mar 05, 2016 5:07 pm
- Forum: Bond Breaker
- Topic: Bond Breaker 2.0
- Replies: 10
- Views: 85118
Re: Bond Breaker 2.0
Some weird lines in the introduction: Intro lines.png The electrons don't orbit around the correct point, either. Also, the magnification display feels a bit weird (instead of constantly decreasing/increasing, digits randomize until they are fixed, which happens from left to right). (Of course, this...
- Thu Feb 25, 2016 4:17 pm
- Forum: Bond Breaker
- Topic: Bond Breaker 2.0
- Replies: 10
- Views: 85118
Re: Bond Breaker 2.0
Are the oxygen atoms supposed to be red? Or is that just a placeholder? I haven't had the time to play through it, so I don't know if there's any reason. Edit: After watching the trailer, I see that components (especially the new ones) now have varying colors, so the oxygen is supposed to be red. Pe...
- Mon Feb 22, 2016 5:48 pm
- Forum: Electric Shocktopus
- Topic: Version 0.9
- Replies: 25
- Views: 119928
Re: Version 0.9
I just downloaded 0.9e and took a peek at the additions; I may have noticed an issue where sometimes, not all act-switching arrows appear on Act 2 after using the pagination (may be just because the right arrow is the last to appear, so I didn't see it, though). Also, when you hold any of the motion...
- Mon Feb 15, 2016 3:38 pm
- Forum: Electric Shocktopus
- Topic: Version 0.9
- Replies: 25
- Views: 119928
Re: Version 0.9
I thought I might point something out that was introduced a few updates ago:
This exploit is possible in many levels, including Grid World, Juggling (though you miss 2 stars), NaQRC, and probably a few others.- Thu Feb 04, 2016 10:18 pm
- Forum: Electric Shocktopus
- Topic: Version 0.9
- Replies: 25
- Views: 119928
Re: Version 0.9
And I think the framerate thing is a bug in Unity. I'll get the update that *may* fix it, though my patchwork solution right now is to set the framerate to 30fps every time you switch any page in the menu. (Since maybe the first setframerate call slipped through the cracks for some reason? Dunno. I...