Search found 523 matches

by A Random Player
Thu May 25, 2017 5:48 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 103
Views: 568432

Re: Level Creation Megathread

It's been quite a while since I've posted here (almost a year!). But after seeing Neal posting some new levels recently, I decided to clean up and present one of my unfinished levels, "No Sand Here": [The Electric Shocktopus-"No Sand Here"-eNrtllFvgyAQx78K4fkeelR0+xZ72NvShyZjs4mx...
by A Random Player
Fri Jul 08, 2016 7:54 pm
Forum: ...and the rest
Topic: The Fittest
Replies: 41
Views: 152190

Re: The Fittest

I don't know if anyone's noticed this before, but if a creature ever reaches 100 units, the current generation immediately stops, and that creature "wins". Fittest 100.png 000232304022030831530021323550200263650212281150 Spiked floors of course, and I believe I started from either the stic...
by A Random Player
Sat May 07, 2016 1:42 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 124
Views: 953081

Re: Feel Bad Friday(s)!

Right on schedule? What? Back this week with an oldie but goodie for Feel Bad Friday -- You only get one Jump-rope, by A Random Player. The inspiration for the later Juggling level, so I figure, how hard can it be? See exactly how hard it can be. You can find the original post here , or just grab t...
by A Random Player
Thu Apr 14, 2016 3:23 pm
Forum: Gravity Simulator
Topic: GSim 0.31.01
Replies: 2
Views: 17041

Re: GSim 0.31.01

Some quick initial feedback: When I click action buttons (center, crop) etc, I usually use a right click, so I don't accidentally add an object; this seems to not work at the moment. The resolution issue I noted earlier has been fixed (though I have two empty black bars at the top and bottom of the ...
by A Random Player
Wed Mar 23, 2016 3:59 pm
Forum: Bond Breaker
Topic: Posted on Kongregate
Replies: 3
Views: 27646

Re: Posted on Kongregate

Psst. Check the authors for the contest levels (at least on the kong version). They're listed as: Particles and Waves (Puzzle 3) / _V_ Football Goalpost / Tecnoturc Love Story / Andre Lottery / A Random Player A-maze-ing / Matthias Remote Control Again?! / A Random Player Some of these are obviously...
by A Random Player
Sat Mar 05, 2016 5:07 pm
Forum: Bond Breaker
Topic: Bond Breaker 2.0
Replies: 10
Views: 76147

Re: Bond Breaker 2.0

Some weird lines in the introduction: Intro lines.png The electrons don't orbit around the correct point, either. Also, the magnification display feels a bit weird (instead of constantly decreasing/increasing, digits randomize until they are fixed, which happens from left to right). (Of course, this...
by A Random Player
Thu Feb 25, 2016 4:17 pm
Forum: Bond Breaker
Topic: Bond Breaker 2.0
Replies: 10
Views: 76147

Re: Bond Breaker 2.0

Are the oxygen atoms supposed to be red? Or is that just a placeholder? I haven't had the time to play through it, so I don't know if there's any reason. Edit: After watching the trailer, I see that components (especially the new ones) now have varying colors, so the oxygen is supposed to be red. Pe...
by A Random Player
Mon Feb 22, 2016 5:48 pm
Forum: Electric Shocktopus
Topic: Version 0.9
Replies: 25
Views: 110491

Re: Version 0.9

I just downloaded 0.9e and took a peek at the additions; I may have noticed an issue where sometimes, not all act-switching arrows appear on Act 2 after using the pagination (may be just because the right arrow is the last to appear, so I didn't see it, though). Also, when you hold any of the motion...
by A Random Player
Mon Feb 15, 2016 3:38 pm
Forum: Electric Shocktopus
Topic: Version 0.9
Replies: 25
Views: 110491

Re: Version 0.9

I thought I might point something out that was introduced a few updates ago:
Grid World Appearing Tile Exploit (2).gif
Grid World Appearing Tile Exploit (2).gif (380.62 KiB) Viewed 36872 times
This exploit is possible in many levels, including Grid World, Juggling (though you miss 2 stars), NaQRC, and probably a few others.
by A Random Player
Thu Feb 04, 2016 10:18 pm
Forum: Electric Shocktopus
Topic: Version 0.9
Replies: 25
Views: 110491

Re: Version 0.9

And I think the framerate thing is a bug in Unity. I'll get the update that *may* fix it, though my patchwork solution right now is to set the framerate to 30fps every time you switch any page in the menu. (Since maybe the first setframerate call slipped through the cracks for some reason? Dunno. I...