Search found 413 matches

by robly18
Thu Oct 13, 2016 4:53 pm
Forum: General Chat
Topic: The 'Hello' Thread
Replies: 46
Views: 165028

Re: The 'Hello' Thread

Hiya guys. Soooo I was doing some research on lagrange points, and I thought "hey let's google 'gravity simulator' and see if I can make a lagrange point in some sim. To my pleasant surprise, the first result was Andy's sim! Then I thought, hey, I wonder what the folks at TTG have been up to......
by robly18
Wed Oct 15, 2014 4:39 pm
Forum: General Chat
Topic: Happy Birthday!
Replies: 4
Views: 11984

Re: Happy Birthday!

You just wanted to show off those pics, didn't you :P

Either way, happy birthday!
by robly18
Tue Oct 14, 2014 4:19 pm
Forum: General Chat
Topic: Math Puzzles
Replies: 13
Views: 32459

Re: Math Puzzles

These do sound interesting, I'll need to give them a shot when I can.
by robly18
Fri Sep 26, 2014 6:53 am
Forum: General Chat
Topic: Super duper recursive function
Replies: 5
Views: 14932

Re: Super duper recursive function

So basically: h(f, x, n) Equals f(x) if f(n) = 1, f(f(x)) if f(n) = 2 and so on and so forth? Here, I whipped this up in haskell. higgs::(Integer -> Integer) -> Integer -> Integer -> Integer higgs f x n = iterate f x !! (f n) It doesn't seem to work though, it isn't giving me the results you said it...
by robly18
Thu Sep 25, 2014 9:26 am
Forum: General Chat
Topic: Super duper recursive function
Replies: 5
Views: 14932

Re: Super duper recursive function

Sounds like a bit of a twist on the ackermann function?

Either way, sounds like a nice exercise in Haskell.

However, I can't quite understand it. I tried to code it to get a sense of it but I can't quite understand what we're doing here. So what does this function do then, exactly?
by robly18
Thu Sep 11, 2014 10:42 pm
Forum: ...and the rest
Topic: The Fittest
Replies: 41
Views: 152353

Re: The Fittest

Bug: When starting a new generation, the distance counter starts at a negative number (usually -3 to -5) instead of 0. Not only is this wrong (distance can't be negative), but it makes it hard to figure out how far the creatures are actually going. I think it's because it's not exactly distance as ...
by robly18
Thu Sep 11, 2014 6:44 am
Forum: Velocity Raptor
Topic: Bug
Replies: 6
Views: 30062

Re: Bug

testtubegames wrote: Now for an extra bit of confusion, bonus points to anyone who can connect this all to redshift and blueshift.
Less and more space between the 'crests' and 'mounds' (this is how you speak scientifically right?) of the light wave makes its apparent frequency change?
by robly18
Wed Sep 10, 2014 9:46 pm
Forum: Gravity Simulator
Topic: Priorities
Replies: 48
Views: 86118

Re: Priorities

exfret wrote:What about inserting comments at certain points in time?
I think that would be easy enough, provided Andy added some sort of textbox class.
by robly18
Wed Sep 10, 2014 9:27 am
Forum: ...and the rest
Topic: The Fittest
Replies: 41
Views: 152353

Re: The Fittest

Oh hey, I remembered this. Good to know we finally get to try it out.
by robly18
Thu Sep 04, 2014 6:07 pm
Forum: Gravity Simulator
Topic: Priorities
Replies: 48
Views: 86118

Re: Priorities

I agree with Neal. Sounds relatively easy to pull off.

This would also make ARP's python magic easier to pull off I would assume.

EDIT: ARP pointed out this is my 404th post.

Witty comment not found.