Search found 4 matches

by branney
Wed Sep 25, 2013 4:32 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 145553

Re: Calling all Suggestions

Thanks for your comments! I was going for options which would be easy to code for the most part. For 'undo' you only need a snapshot of the state of play when the last body was added or removed (of course, you could have several) and it would jump back in time to that point (could have a redo button...
by branney
Sun Sep 22, 2013 2:02 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 145553

Re: Calling all Suggestions

what i really meant by '3' was so we can build a more realistic looking system, with planets looking a lot smaller than stars, and moons a lots smaller again (was going to use asteroids as moons). 7. once bodies collide, the lower-massed object should annihilate. i don't want it flying off and inter...
by branney
Sat Sep 21, 2013 3:33 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 145553

Re: Calling all Suggestions

i am taking osmos as my inspiration. the gravity levels were my favourite, and i always wanted something like gravity simulator to do my own experiments - thanks for that! http://www.hemispheregames.com/osmos/ (available in GBP from steam) 1. we should be able to drag items once placed and repositio...
by branney
Sat Sep 21, 2013 3:23 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 61
Views: 189103

Re: Gravity Art Megathread

this is my 2nd system made (ie just playing around working out the controls still) and it draws a 'rectangular' orbit!? Gravity Fun at TestTubeGames.com: [ForceG: 1.5,Qual: 1,Zoom: 0.71,xSet: -253.85,ySet: -1175.05], [x0: 218.9,y0: 1099.71,vx: 0,vy: 0,t0: 1.8,who: 2,m: 100], [x0: 221.8,y0: 1167.54,v...