Search found 174 matches

by wtg62
Fri Jul 03, 2015 9:19 pm
Forum: General Chat
Topic: So I experimented with Ray Casting
Replies: 7
Views: 17080

Re: So I experimented with Ray Casting

Not 100% from scratch, because I went somewhere to find out how to remove the fish-eye effect from my first attempt. For some reason, if you use the actual-distance from the camera to the wall, it produces a fish-eye effect. The best way to prevent this is treat the point on the wall that was hit by...
by wtg62
Thu Jul 02, 2015 10:26 pm
Forum: General Chat
Topic: So I experimented with pathfinding
Replies: 4
Views: 13930

Re: So I experimented with pathfinding

Interesting stuff. And I like how your tool helps me investigate the differences really easily. aka: "Huh, would Manhattan vs. Actual Distance be all that different? Let me run it and find the distance each takes." Yeah, and I learned that a whole lot of times, Manhattan and Actual are very similar...
by wtg62
Thu Jul 02, 2015 10:24 pm
Forum: General Chat
Topic: So I experimented with Ray Casting
Replies: 7
Views: 17080

Re: So I experimented with Ray Casting

Says a lot about game conventions that it took me quite a few minutes to realize that I could walk through the 'walls.' Yeah, no collision engine yet, but I could easily add it now that I understand the AABB algorithm better. Is this built-from-scratch-html5? Did you honestly use ray-casting to cre...
by wtg62
Wed Jun 24, 2015 1:44 am
Forum: General Chat
Topic: So I experimented with Ray Casting
Replies: 7
Views: 17080

So I experimented with Ray Casting

And the results of rendering a 7x7 texture make me feel ashamed. (That 'F' on the F block means FPS drop)
The HTML5 canvas sure is efficient, isn't it?

https://dl.dropboxusercontent.com/u/556 ... ycast.html
by wtg62
Wed Jun 24, 2015 1:43 am
Forum: General Chat
Topic: So I experimented with pathfinding
Replies: 4
Views: 13930

Re: So I experimented with pathfinding

Thanks!

I'm a fan of using Math.random() as a heuristic. :P
Not because it's efficient, but it looks cool.
by wtg62
Sat Jun 20, 2015 1:54 am
Forum: General Chat
Topic: So I experimented with pathfinding
Replies: 4
Views: 13930

So I experimented with pathfinding

And... I'm very happy with the results!
https://dl.dropboxusercontent.com/u/556 ... star2.html

Now I understand the A* algorithm!
by wtg62
Sat Jun 20, 2015 1:53 am
Forum: General Chat
Topic: My Newest Little Playtester
Replies: 8
Views: 19442

Re: My Newest Little Playtester

Congratulations! :D
by wtg62
Thu May 21, 2015 11:10 pm
Forum: Gravity Simulator
Topic: The Latest
Replies: 1
Views: 8681

Re: The Latest

Hey guys, I know you haven't heard from me in a while, but I'm really glad to hear GSim has had an update.
Glad to see the new features you're going to get in! :)
by wtg62
Sun Jan 25, 2015 10:29 pm
Forum: General Chat
Topic: More programming stuffs
Replies: 10
Views: 20537

Re: More programming stuffs

Yeah I noticed that issue. I have been too busy to fix it, though.
by wtg62
Mon Jan 12, 2015 10:02 pm
Forum: General Chat
Topic: More programming stuffs
Replies: 10
Views: 20537

Re: More programming stuffs

https://dl.dropboxusercontent.com/u/556 ... graph.html
Polar function grapher! (type t or θ or φ for theta)
I'm gonna fix up the parser (it converts what you input to js code) soon, but for now, you can use sin, cos, tan, and cot.