Search found 1065 matches

by testtubegames
Tue Jun 11, 2013 11:05 pm
Forum: Agent Higgs
Topic: Level 38 Help
Replies: 3
Views: 13541

Re: Level 38

Simple: you don't need to annihilate that crate. (And frankly, you don't *need* to annihilate anything to win this level)
by testtubegames
Tue Jun 11, 2013 8:38 pm
Forum: Agent Higgs
Topic: Level 38 Help
Replies: 3
Views: 13541

Re: Level 38

My tip (aiming to be helpful yet still vague) -- find a way to move the neutrino down one tile.
by testtubegames
Tue Jun 11, 2013 12:29 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 62870

Re: Calling all Suggestions

What about: Letting size of planets and stars be proportional to the (cube root of?) mass Letting planets, asteroids, stars, merge (toggleable) Yes, yes, and yes. The size thing would be a great improvement (originally, you couldn't change any masses, but now that you can, the images really do need...
by testtubegames
Tue Jun 11, 2013 12:04 pm
Forum: Electric Shocktopus
Topic: Stupid jerk.
Replies: 3
Views: 8966

Re: Stupid jerk.

That bloody jerk smashed your sand castle! Time to make him pay! Destroy his face! Mutilate his hand! Make him float in the air! Anything is possible in this level where you climb up to the brain of a crudely drawn sketch of the yeti to magically materialize your castle back to life! Haha, that's w...
by testtubegames
Tue Jun 11, 2013 12:00 pm
Forum: Gravity Simulator
Topic: Challenge: Model Solar System
Replies: 19
Views: 12192

Re: Challenge: Model Solar System

Sadly, you can only do this up to jupiter do to the limit on planets Not necessarily.. You can add more by editing the code, and be a lot more exact as well. For perfectionists (or close to them) like me, you can use this to be very accurate on the planets (unless someone can find something like th...
by testtubegames
Tue Jun 11, 2013 10:28 am
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 62870

Re: Calling all Suggestions

:idea: Allow changing the value of G. I like it -- that'd give you some nice control over how the sim behaves. Negative Gs? Yes please. Also, how about an EVEN HIGHER RANGE of r^x laws? I'd like to see r^-5 Negative G's?!? What kind of a madman are you? That'd be too awesome. Actually, that sounds ...
by testtubegames
Mon Jun 10, 2013 3:54 pm
Forum: Velocity Raptor
Topic: Level 31
Replies: 3
Views: 15334

Re: Level 31

I'm glad you've been enjoying the game! My suggestion would be to start to the left of the fire block, then run to the right (and give it a glancing blow). Keep on heading right, bounce off the wall, and come back again. That'll get you close... you may have to gain a bit extra time -- so you can ov...
by testtubegames
Mon Jun 10, 2013 3:31 pm
Forum: Gravity Simulator
Topic: One reason why you should add a way to view space-time curve
Replies: 13
Views: 9865

Re: One reason why you should add a way to view space-time c

Stars could have "lifetimes", so that after a certain time has passed, they explode and collapse. You could also put "life" on planets, then see how long it survives. Andy, you have two options unless you want us to break into your house: Start coding this. Now. Or teach us how to code because I WA...
by testtubegames
Sat Jun 08, 2013 2:08 pm
Forum: Gravity Simulator
Topic: One reason why you should add a way to view space-time curve
Replies: 13
Views: 9865

Re: One reason why you should add a way to view space-time c

Space-time Curve? Do you mean that in a general relativistic sorta way? Or are you just talking about drawing the topography of the gravity wells? By the by, I couldn't find much in the way of "non r^-2 LP discussion", but a quick back-of-the-envelope check showed me that there *are* indeed Lagrange...
by testtubegames
Sat Jun 08, 2013 1:35 pm
Forum: Agent Higgs
Topic: 1 Year Anniversary of Agent Higgs
Replies: 7
Views: 13620

Re: 1 Year Anniversary of Agent Higgs

Ha, those are wonderful -- I can't believe I forgot about his birthday!

Try this one on for size:
[Turning One:0:e9z3z2z4h1zzzzzzz7z4m2z1a7]

Edit: Ah, forgot to input the perfect. (Fear not, it isn't really zero)