Search found 1065 matches
- Fri Jun 07, 2013 5:08 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 64
- Views: 117323
Re: The List
I made the mistake of skipping the tutorial when I first played KSP. I mean, who needs instructions to fly spacecraft?! I *make* games, I got this... Whoa, was that a bad choice. Word to the wise, do not skip that tutorial. (I think just about every key on the keyboard is involved in piloting the sp...
- Fri Jun 07, 2013 5:05 pm
- Forum: General Chat
- Topic: This makes sense...
- Replies: 5
- Views: 4783
Re: This makes sense...
I'll be selling my upcoming App "Pocket Quantum Handbag" for a mere 1 million dollars. That's a steal as far as quantum handbags go!19683 wrote:You could make a sub-microscopic handbag using nanotechnology.
It would cost about a billion dollars.
- Fri Jun 07, 2013 5:01 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 42126
Re: This weird level I made
Oh hell yeah. These aren't levels in the flash versions, but in the iOS version definitely. The one that springs to mind is in Chapter 3 (3-30 to be precise)... and involves decaying taus and muons into a bunch of particles, and blowing up boxes. Not only do you create tons of particles, the level a...
- Fri Jun 07, 2013 4:57 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 14917
Re: New Levels
It's almost like we're talking about a different game (which isn't a bad thing!). Kind of like a (very,very basic) incredible machine (or incredibots, which you guys just introduced me to). You put in components and see what happens in the relativistic world. That could lead to some interesting puzz...
- Fri Jun 07, 2013 3:46 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 42126
Re: This weird level I made
Yeah, the solver does both those things. (So I suppose in my example above, step 1 would just have 2 states). Even so, the number of active states can be tremendous.
Luckily, very few of the game's official levels had this issue.
Luckily, very few of the game's official levels had this issue.
- Fri Jun 07, 2013 3:13 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 14917
Re: New Levels
Well, maybe instead of echoing, the waves could activate other beacons they encounter, making them send off a wave, too. You could make some kind of light-clock, then... and that might lead to some interested game mechanics if you make beacons switches. You want your roar to reach Beacon A (which op...
- Fri Jun 07, 2013 2:56 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 42126
Re: This weird level I made
Yikes, just as I feared, this one broke the solver! As a background, the solver works by, step by step, compiling all the possible states of the game in one (growing) list. So, at step 0 it has one state (the starting state). At step 1 it has 3 states (the starting state and the two possible moves y...
- Fri Jun 07, 2013 2:20 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 14917
Re: New Levels
Maybe something like a 'photonic roar'... where the raptor releases a spherical (ahem, circular) wavefront of light. You can see the waves propagate away from you on the screen. Other objects could release such waves, too. It would certainly be a nice extension to the Doppler Shift discussion.
- Fri Jun 07, 2013 2:10 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 42126
Re: This weird level I made
No link, actually. It just exists on my computer -- a program someone made for me that can crunch through (most) levels.
I'm happy to plug in levels as requested. Down the road, if I become a bottleneck, I'd also consider releasing the solver to a wider circle.
I'm happy to plug in levels as requested. Down the road, if I become a bottleneck, I'd also consider releasing the solver to a wider circle.
- Fri Jun 07, 2013 2:07 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 67896
Re: Evolution Simulator
And the fitness function is kind of weird. Yeah, I think that's the core of the problem. At the moment, it is simply 'who gets closer as the crow flies.' But of course, that is very likely to bring the creatures to some dead-end that is near the goal... instead of getting them to wind around passag...