Search found 1065 matches

by testtubegames
Fri Jun 07, 2013 11:34 am
Forum: General Chat
Topic: Welcome!
Replies: 37
Views: 22770

Re: Welcome!

The flash games are written using ActionScript (AS3). The iOS games are written in Objective-C.
by testtubegames
Fri Jun 07, 2013 11:12 am
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 57715

Re: Calling all Suggestions

I suppose we could add gravitational or effective potentials, to show things like Lagrange points. http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Lagrange_points2.svg/400px-Lagrange_points2.svg.png Would be cool, but might slow down rendering a bit. What is a Lagrange point? Is it just a ...
by testtubegames
Fri Jun 07, 2013 10:20 am
Forum: General Chat
Topic: This makes sense...
Replies: 5
Views: 4225

Re: This makes sense...

Ah, the trick is that guests count, too. So any Joe Schmo that swings by the forum to take a peek will count towards the 'users online' number. For the record, though, I sincerely question that '27' number. Most must have been bots or something, since that traffic didn't show up anywhere else (googl...
by testtubegames
Fri Jun 07, 2013 1:13 am
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 64439

Re: Evolution Simulator

Since I'm apparently easy-to-distract... this evening I made a quick prototype of this game style. Very, very basic, just enemies that come in and have a path that evolves from one round to the next. There's even a 'goal' they're 'trying' to get to. The best path each round is shown in green, and th...
by testtubegames
Thu Jun 06, 2013 7:28 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 64439

Re: Evolution Simulator

^ ^ S ^ >>>>>>>>>>^ S ^ ^ TX T T T S S ^ | ^<<<<<<<<<< ^ ^ ^ Key: T,S: Towers >^<v|X: Path One problem I was thinking about: The enemies might follow the arrowed path, even after when you sell the S towers, because trying to modify the path a little bit gets too close to the T towers (see |X). Woul...
by testtubegames
Thu Jun 06, 2013 5:44 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 64439

Re: Evolution Simulator

Whoa, I leave this thread for a few minutes, and you all plan out a game! I love it! I do like the idea of bringing evolving-paths into the game, so you need to plan out the geometry of your towers appropriately. That'd be a nice way to evolve something that's both tangible & visible (aka not just h...
by testtubegames
Thu Jun 06, 2013 5:16 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 57715

Re: Calling all Suggestions

A Random Player wrote:
robly18 wrote:
A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
How about... Higgs Gravity ShocktoRaptor? :D
In a rainy cornmaze! :D
But not too rainy that you can't use your trusty Sundial

Edit: Ooh, it's a ninja swoops ninja world out there
by testtubegames
Thu Jun 06, 2013 5:05 pm
Forum: Velocity Raptor
Topic: General Relativity
Replies: 3
Views: 10780

Re: General Relativity

I agree! I'm rearing to go on this. First, though, who's the point-person on the cloning project? ;)
by testtubegames
Thu Jun 06, 2013 4:58 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 57715

Re: Calling all Suggestions

Must... look... away...
by testtubegames
Thu Jun 06, 2013 4:51 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 57715

Re: Calling all Suggestions

19683 wrote:General relativity?

Please?
Hahaha... no. You keep asking nicely, though.

Honestly, though, I do want to make a sim/game about General Relativity. It'll probably zap my brain worse than Velocity Raptor did, but it'd be so damn cool!