Search found 1142 matches

by testtubegames
Fri Jun 28, 2013 10:23 pm
Forum: Agent Higgs
Topic: Player-made Levels... In the Game!
Replies: 10
Views: 47527

Re: Player-made Levels... In the Game!

Tests: "Annoyance" was at 2, and when I clicked and exit, it went to 3. I did it again, and it's still at 3. And again. Refresh, "Annoyance" is back at 2 again. Edit: This was the 100th post in Agent Higgs? I think I got this one fixed now. The problem was with caching... It sav...
by testtubegames
Thu Jun 27, 2013 5:17 pm
Forum: Agent Higgs
Topic: Player-made Levels... In the Game!
Replies: 10
Views: 47527

Re: Player-made Levels... In the Game!

Still appears to be happening - My 27 on Electric 2 isn't on the perfect. Also, the play button on the opening screen loads the first level automatically if there aren't any beaten levels. I don't think this is intentional. Edit: Actually, it might be. Ah, yes that second part is intentional -- as ...
by testtubegames
Thu Jun 27, 2013 3:20 pm
Forum: Velocity Raptor
Topic: x' and t
Replies: 5
Views: 24661

Re: x' and t

A Random Player wrote: Looks right! :D

It's been so long since I needed simple Algebra :P
Haha, sure. What exactly are you making with it? (you've got me intrigued)
by testtubegames
Thu Jun 27, 2013 3:17 pm
Forum: Electric Shocktopus
Topic: Magnetic Fields
Replies: 2
Views: 6590

Re: Magnetic Fields

This surprised me a bit too, since, yeah, you always hear about the magnetic force increasing with speed. And it does, proportionally, as you say. But your radius of curvature *also* depends on your speed, too (and not just the force). Like how around the same star (and at the same distance), a spee...
by testtubegames
Thu Jun 27, 2013 1:24 am
Forum: Velocity Raptor
Topic: x' and t
Replies: 5
Views: 24661

Re: x' and t

Without solving a system of equations, eh? Well, you'll need to deal with the Lorentz Transformations to be sure. But they aren't too tough (haha... I make myself laugh...). At least what you're looking to do shouldn't be too hard. Lorentz Transformations If you check out the equations, using the fi...
by testtubegames
Thu Jun 27, 2013 1:17 am
Forum: Gravity Simulator
Topic: Challenge: Model Solar System
Replies: 19
Views: 26394

Re: Challenge: Model Solar System

What I have so far: A good scale: 1 unit distance = 1/100 AU 1 unit mass = Mass Earth 1 unit time = ??? seconds 1.993e-44 AU^3/(kg s^2) (WolframAlpha is awesome!) -> ?? cAU^3/(Mass earth s^2) Well.. Back to good ol' dimensional analysis. [1.993e-44 AU^3/(kg s^2)]*[100 cAU/AU]^3*[5.972e24 kg/ME] = 1...
by testtubegames
Thu Jun 27, 2013 1:09 am
Forum: Electric Shocktopus
Topic: Prerelease Level-Creation Megathread
Replies: 79
Views: 114396

Re: Prerelease Level-Creation Megathread

allTheLevels.push([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,8,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,2,64,1,0,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,1,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,64,0,1,2,0...
by testtubegames
Wed Jun 26, 2013 11:26 pm
Forum: Agent Higgs
Topic: Player-made Levels... In the Game!
Replies: 10
Views: 47527

Re: Player-made Levels... In the Game!

When I click the button on the right ("New! More!"..etc), nothing happens. Edit: Now it's working. Edit: Do score take a while to update? I got 18 on Electric, but the 'perfect' is still 22. There might be a few bugs floating around still. I was noticing that the 'plays' number wasn't goi...
by testtubegames
Wed Jun 26, 2013 10:37 pm
Forum: Agent Higgs
Topic: ~~Level Creation Megathread~~
Replies: 16
Views: 59131

Re: ~~Level Creation Megathread~~

[Annoyance:899:tttttttttzzzzzztttttzhztzzztazztted1zdzttzzzzzzttttttttt] I think my math is right. Quick! Scientists! Find Higgs while there's time! Which there's a lot of! :H Challenge: What is the maximum perfect of a level in Higgs? Oh god, I tried that one, and made it just a few times around t...
by testtubegames
Wed Jun 26, 2013 8:17 pm
Forum: Agent Higgs
Topic: Player-made Levels... In the Game!
Replies: 10
Views: 47527

Re: Player-made Levels... In the Game!

This is too cool. I notice the level editor no longer needs to be unlocked. Might be good, but I kinda think that the user levels button is placed next to the level editor button, to make it easier to get to and to group playable levels together? On levels with my name on it, the "By A Random ...