Search found 523 matches

by A Random Player
Thu Aug 13, 2015 4:20 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 72
Views: 119422

Re: Level Creation Megathread

The Ocean: [The Electric Shocktopus-"The Ocean"-eNrtWkmPmzAUvs+vcLhMK72OhhCynHpo772M1EM1BydxAiqBCptWEep/rzFglgBxJltHeh9mMXxvsXk2tkUKCrY6Oj0nOzvkCWr8PjpoWsHsJR4wD9FkOM+5bNepYDpukSu34YucbLtwBBnlOK1kGSg04DiTIxrAnsF0UqUB6qydhiXqzFrGhO4aCBy6UzM1UNgeCWXUSKjiq4yxY41kIphbaN6ye+W0S5pa1abd6Wrz1dT5Ss94oVzoFNNt...
by A Random Player
Fri Jul 31, 2015 7:44 pm
Forum: Electric Shocktopus
Topic: Version 0.6
Replies: 8
Views: 16215

Re: Version 0.6

First impressions: New style! Bolder level-menu border, main menu buttons changed a bit. Teehee, server levels won't replace my levels. Actually quite a nice message to have. Testing... Level 41 (? the one with a circle of currents in the middle, first one in third page). It froze, so far been about...
by A Random Player
Sat Jul 25, 2015 6:55 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 106
Views: 166361

Re: Feel Bad Friday(s)!

Ah, a nice, relaxing Feel Bad Friday this week. I take on Through the Spikes and Charges by A Random Player. Watch how I do. The floating near the charges effect is actually a "bug"... But not one which can be fixed reasonably (without halting oracles and a symbolic mathematics system :P). Basicall...
by A Random Player
Tue Jul 21, 2015 12:06 am
Forum: General Chat
Topic: Off-Topic Posts
Replies: 49
Views: 69251

Re: Off-Topic Posts

So I just remembered that today is 6! Or yesterday, considering how late I'm posting this. All the "is a number followed by an exclamation mark a factorial or excitement" confusion has lead to this day :P
by A Random Player
Thu Jul 16, 2015 10:51 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 72
Views: 119422

Re: Level Creation Megathread

Here's a cool mechanism, not really a difficult level. It doesn't work. I'm sure I'm doing something wrong, but when I flip the yellow switch and do nothing else, the blocks never turn into an X. It's just gibberish . And you claim the level is beatable...but I can't find a way into the left half, ...
by A Random Player
Thu Jul 16, 2015 3:35 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 72
Views: 119422

Re: Level Creation Megathread

This level was made some time before Letter Writer, but I just finished testing it today. Through the Path (alternate title: Magnetic Guitar Hero?): [The Electric Shocktopus-"Through the Path"-eNrtWj1vgzAQ/SvISxcPGPtMO2XOL+hQdUiitokqlQFSKUL978UYh+9ACiXE3LORyfE4zN3jSOTEtAbOsh1Qu8VOqfdUphQBZwdubsxOSM1...
by A Random Player
Thu Jul 16, 2015 3:33 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 106
Views: 166361

Re: Feel Bad Friday(s)!

-Made it easier to walk just a short distance. Right now, you run so fast that tight quarters (running one tile to the side without continuing into a spike) are *challenging*. So I played around with the movement-controls. Now, TES starts off just a bit slower, giving you a chance to stop in a smal...
by A Random Player
Mon Jul 13, 2015 10:38 pm
Forum: General Chat
Topic: New Horizons
Replies: 2
Views: 12295

New Horizons

Pluto, here we come! July 14, 2015 11:49:57 UTC (07:49:57 EDT) is the official closest approach time, when the spacecraft will pass 12,500 km (7,800 mi) from Pluto. This is a little more than 9 hours. As always, Wikipedia has a gallery of the various photos taken by NH. Remember that because of the ...
by A Random Player
Sat Jul 11, 2015 7:14 pm
Forum: Gravity Simulator
Topic: So I tried to see if I could do something like GSim in JS
Replies: 14
Views: 25347

Re: So I tried to see if I could do something like GSim in J

For merging, you just need to worry about (a) Conservation of Mass, and (b) Conservation of Momentum (mass*velocity). So make sure the new planet has the sum of the old masses (which I imagine you're already doing). And then sum up the momenta before, and use that to figure out the momentum (and th...
by A Random Player
Sat Jul 11, 2015 2:19 pm
Forum: Gravity Simulator
Topic: So I tried to see if I could do something like GSim in JS
Replies: 14
Views: 25347

Re: So I tried to see if I could do something like GSim in J

I can probably only avoid calls to trig functions if the law is r^-2, and I do plan on adding other laws eventually. Actually, you can avoid trig functions entirely. In GSim, the only time it would calculate a trig function is if you use one in the force law itself. True! You just need to remember ...