Search found 523 matches

by A Random Player
Sat Jul 11, 2015 10:20 am
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 72
Views: 119354

Re: Level Creation Megathread

[The Electric Shocktopus-"Letter Writer"-eNrtWNtugkAQfe9XbPZ50rCsQPmOPjY+YEsLCWKja4wh/fdyWXGXO0ottnN2icY5c3FyGMImwA3IwGxtl1cB0wDOsn1C4VVxkq7SUkHFo2Ccadm3NIvq15GjVp2SuvRUIY3tTBlRs46rqV6REhS4ec6m8M/5tAo78mm91SpkzLqocUPb1phiZOeGl9SQqqayjqaZLmg6bi+vTMTkqinXrCbIgvcQtaitXMWQx2yj1QJ2EIeFG1KcNLGmf8wtlcoXem...
by A Random Player
Thu Jul 09, 2015 10:34 pm
Forum: Science Games from Elsewhere
Topic: The List
Replies: 64
Views: 107896

Re: The List

I was looking through some science-game related stuff, and found this: https://hackpad.com/Science-based-games-J0X4MSberlM Most TTG games are on there, but there are some quite interesting games I've noticed too. For example, Parable of the Polygons , described as being about •social diversity, raci...
by A Random Player
Wed Jul 08, 2015 10:16 pm
Forum: Gravity Simulator
Topic: So I tried to see if I could do something like GSim in JS
Replies: 14
Views: 25338

Re: So I tried to see if I could do something like GSim in J

I could definitely add flinging, but I don't know how I would predict the trajectory. Andy's sim works by essentially fixing the objects for the time being, and computing the results of forces on the new object. A simple O(n) solution, but it doesn't take into account any motion and the effect of a...
by A Random Player
Wed Jul 08, 2015 4:59 pm
Forum: Gravity Simulator
Topic: So I tried to see if I could do something like GSim in JS
Replies: 14
Views: 25338

Re: So I tried to see if I could do something like GSim in J

Awesome that you coded it from scratch! You could totally add some simple additions to this (ex. Fling, set speed, move camera, etc) easily. If anyone wants to see what happens to the setup later, just put this into your console: var i; i = 0; while(i<4) { planets[i].vx *= 10; planets[i].vy *= 10; p...
by A Random Player
Sun Jul 05, 2015 11:34 pm
Forum: General Chat
Topic: Off-Topic Posts
Replies: 49
Views: 69230

Re: Off-Topic Posts

Since we're at TTG, I thought you might like to know tomorrow is the aphelion of Earth's orbit! It'll happen at 19:40 UTC , which means 12:40 PDT (Pacific Daylight), 1:40 PM MDT (Mountain Daylight), 2:40 PM CDT (Central Daylight), and 3:40 PM EDT (Eastern Daylight). At this point the Earth is farthe...
by A Random Player
Sun Jul 05, 2015 11:23 pm
Forum: General Chat
Topic: So I experimented with Ray Casting
Replies: 7
Views: 16227

Re: So I experimented with Ray Casting

Not 100% from scratch, because I went somewhere to find out how to remove the fish-eye effect from my first attempt. For some reason, if you use the actual-distance from the camera to the wall, it produces a fish-eye effect. The best way to prevent this is treat the point on the wall that was hit b...
by A Random Player
Sun Jul 05, 2015 6:52 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 106
Views: 166290

Re: Feel Bad Friday(s)!

Edit -- Saturday eve -- Found the challenge to NaQRC... hoo-boy. This is a tough nut to crack. I'm trying to solve the puzzle, so this might be one of those FBF's that spans over a couple days :shock: Edit2 -- Random, we are not on speaking terms. #iseewhatyoudidthere... #nowaynohow... #wewillseewh...
by A Random Player
Fri Jul 03, 2015 12:31 am
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 72
Views: 119354

Re: Level Creation Megathread

I present: Not a QR code. [The Electric Shocktopus-"Not a QR code"-eNrtWM1v2jAUv/NXuLm0lbyqTnCA006T1qnSJhWph6kHkxiwGhKUmFYU7X/fc4zzRYAUStVWeXYcbP/eZ57thBXuOhhjh+yvxFWt2wU4warpYUP2AJdI9UmKo5UCpCSkUnJSXYV3roujpgeKddW/045uFJdDU/NLTBnHZq2yEwy2DtIfqqSGacVG1ZqnwpkrtHNTiyrcTWNreAqwkquGJwt3FrEiW5m7wGa0QZ+qW...
by A Random Player
Mon Jun 29, 2015 1:30 am
Forum: General Chat
Topic: TAU DAY
Replies: 6
Views: 16232

Re: TAU DAY

I nearly forgot about tau day today! It should still be 6/28 in a few timezones (mine included).

Uh... Random tau fact I guess. The Feynman point is one 9 longer in tau than in pi.
by A Random Player
Sun Jun 21, 2015 11:02 am
Forum: Gravity Simulator
Topic: Orbiting the known Universe
Replies: 3
Views: 10040

Re: Orbiting the known Universe

I just typed it into Wolfram. It gives 7*10^8 m/s, or 2.3c, which matches Neal's answer. You can't save this result by claiming a non-point-mass, because of the shell theorem . Of course, the OU's Schwarzchild radius is 530 billion ly, so... (Something doesn't make sense. I can certainly escape the...