Search found 151 matches

by 19683
Sat Aug 03, 2013 9:59 pm
Forum: Agent Higgs
Topic: 19683 Creations (I-Phone Only)
Replies: 9
Views: 19859

Re: 19683 Creations (I-Phone Only)

Triple Tau Trouble 3 (Best score: 90): Top row: X,X,X,X,(decay),(wood box),v(mu) Row 2: anti-T,(6 metal boxes) Row 3: X,X,X,e-,(3 metal boxes) Row 4: X,X,anti-T,(4 metal boxes) Row 5: X,anti-mu,X,(3 metal boxes), :H Row 6: X,X,X,anti-T,(3 metal boxes) Row 7: X,X,X,(3 metal boxes),X Bottom row: v(t),...
by 19683
Sat Aug 03, 2013 9:31 pm
Forum: Agent Higgs
Topic: 19683 Creations (I-Phone Only)
Replies: 9
Views: 19859

Re: 19683 Creations (I-Phone Only)

19683, I got a chance to try out a couple of these levels myself. I quite enjoyed the Triple Tau Troubles -- which were frustrating (all those Taus!) yet doable. I got them both down to 45 moves -- since I used the same method for them. The only difference I noticed was a single crate, which didn't...
by 19683
Fri Aug 02, 2013 8:20 pm
Forum: Gravity Simulator
Topic: The fractal universe
Replies: 6
Views: 4294

Re: The fractal universe

Awesome! :D

Of course, over time it decays. :(
by 19683
Fri Aug 02, 2013 8:16 pm
Forum: Agent Higgs
Topic: Updating Apps
Replies: 2
Views: 12751

Updating Apps

I :Had a few questions.

When quarks come out, will I :Have to reload Agent :H to get quarks? Also, will reloading reset my progress?
by 19683
Fri Aug 02, 2013 8:11 pm
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 63
Views: 86109

Re: Need a Hint?

testtubegames wrote:My hint for this one (4-16) is to cover Higgs with a Tau. (They stop right on him, after all, which makes it easier to get him with them than with the neutrino.) it can be a bit challenging lining things up - so that you don't end up stuck or just looping the neutrino around.
Still stuck.
by 19683
Fri Aug 02, 2013 8:00 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 52278

Re: Calling all Suggestions

Suggestion #1 is less a "gravity" suggestion and more a "graphic" suggestion. How about specifying the trail properties of each object -- e.g. color, length, velocity sensitive saturation, etc. Suggestion #2: Allow suns (who=1 objects) to move. Although there wouldn't be much movement, you could al...
by 19683
Wed Jul 10, 2013 12:22 pm
Forum: Gravity Simulator
Topic: Challenge: Lagrange Points
Replies: 16
Views: 9019

Challenge: Lagrange Points

Try to put an asteroid at each Lagrange point of a star-planet system. Try to make them as stable as possible.
by 19683
Wed Jul 10, 2013 12:07 pm
Forum: Agent Higgs
Topic: 19683 Creations (I-Phone Only)
Replies: 9
Views: 19859

Re: 19683 Creations (I-Phone Only)

Totally Tau (Best score: 61): Top row: X,X,(decay),(4 metal boxes) Row 2: anti-T,(4 metal boxes),anti-T,(metal box) Row 3: X,X,e-,(2 metal boxes),anti-mu,(metal box) Row 4: X,X,anti-T,(2 metal boxes),X,(metal box) Row 5: X,anti-mu,v(mu),(2 metal boxes),anti-mu,(metal box) Row 6: X,X,X,(2 metal boxes...
by 19683
Wed Jul 10, 2013 9:37 am
Forum: Agent Higgs
Topic: Imaginary Color Charge
Replies: 3
Views: 13691

Re: Imaginary Color Charge

That's a really neat question. It seems strange at first to see 'imaginary' charges, and I'll be the first to say I'm not an entire expert on the intricacies of gluons. It seems to me, though, that this is more or less mathematical bookkeeping. Without getting in to too much detail.... You see the ...
by 19683
Wed Jul 10, 2013 9:32 am
Forum: Agent Higgs
Topic: Quarks
Replies: 11
Views: 29429

Re: Quarks

Anyway, I personally think a game based around quarks would best fit outside of higgs. The goal of getting to a certain spot isn't nearly as interesting when you have on your hands the possibility for complicated things such as making nuclei! I do see a problem though. Would this bypass things such...