Search found 66 matches

by Stargate38
Wed Aug 24, 2016 4:54 pm
Forum: Electric Shocktopus
Topic: Level Creation Megathread
Replies: 83
Views: 130909

Re: Level Creation Megathread

That's a hard level. It would be perfect for FBF.
by Stargate38
Tue Jun 28, 2016 7:30 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 111
Views: 179219

Re: Feel Bad Friday(s)!

There hasn't been an FBF in the past 26 days. What happened?
by Stargate38
Tue May 31, 2016 12:47 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 56
Views: 91350

Re: Gravity Art Megathread

Kind of looks like an earthworm (Select yellow star, click Lagrange, click blue star): Gravity Fun at TestTubeGames.com: [ForceGr: abs(1000*((r^3-1)*abs(ln(r))+(1+r^3)*ln(r)))/(2*r^1.99*(1+1000*abs(ln(r)))),Zoom: 1], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: 400,y0: 0,vx: 0,vy: -22.6...
by Stargate38
Fri Feb 19, 2016 11:23 am
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 111
Views: 179219

Re: Feel Bad Friday(s)!

I hope there will be an FBF this week. It's been 3 weeks since the last one.

EDIT: Why hasn't there been an FBF in the past 3 weeks?
by Stargate38
Sun Feb 07, 2016 3:35 pm
Forum: Gravity Simulator
Topic: Any news on GSim?
Replies: 2
Views: 12529

Any news on GSim?

It's been over a year since 30.02. Any recent updates?
by Stargate38
Fri Feb 05, 2016 3:29 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 56
Views: 91350

Re: Gravity Art Megathread

What I meant was as follows: The resonance can be calculated from the number of loops the object makes in Lagrangian mode. You put the total number of pericenter passes (cycles) before the orbit lines up again on the bottom. The top can be calculated from how many loops it skips with each pass: (Tot...
by Stargate38
Sun Dec 27, 2015 8:52 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 56
Views: 91350

Re: Gravity Art Megathread

Gravity Fun at TestTubeGames.com: [ForceGr: 1/(sqrt(abs(r-1))+1)+abs(ln(r))/r^2,Zoom: 0.25,xSet: 0,ySet: 0], [x0: 100,y0: 0,vx: 0,vy: 9.11,t0: 0,who: 3,m: 0,c: 2], [x0: 100,y0: 0,vx: 0,vy: -4,t0: 0,who: 3,m: 0,c: 6], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: -1000,y0: 0,vx: 0,vy: -7...
by Stargate38
Mon Sep 21, 2015 3:29 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 111
Views: 179219

Re: Feel Bad Friday(s)!

Any chance you could post the code for Sea Star Reef? I want to try it.
by Stargate38
Thu Aug 06, 2015 3:32 pm
Forum: Gravity Simulator
Topic: Suggestions! (new)
Replies: 175
Views: 134576

Re: Suggestions! (new)

Any news on Gsim? It seems there have been almost no posts (other than mine) since Shocktopus 0.6 was released.
by Stargate38
Thu Aug 06, 2015 3:30 pm
Forum: Electric Shocktopus
Topic: Feel Bad Friday(s)!
Replies: 111
Views: 179219

Re: Feel Bad Friday(s)!

Why wasn't there a Feel Bad Friday last week?