Oh, that's a super neat look at dipoles -- I love it! The explanations are also super well done.
Thanks for sharing that!
Search found 1141 matches
- Tue Feb 15, 2022 1:21 pm
- Forum: Bond Breaker
- Topic: Level
- Replies: 1
- Views: 7893
- Tue Feb 15, 2022 1:19 pm
- Forum: Gravity Simulator
- Topic: GSim 3.1.0
- Replies: 1
- Views: 9901
GSim 3.1.0
Haven't posted many updates here lately, which I should really get better about! (If you want more, I do suggest you join the Discord, or follow my Twitter feed) Anyway, I'm working on big changes to the Gravity Simulator -- with version 3.1.0 almost ready for release. In fact it's out for testing r...
- Tue Feb 15, 2022 1:15 pm
- Forum: Velocity Raptor
- Topic: Veloc-t in Space
- Replies: 0
- Views: 22091
Veloc-t in Space
To celebrate the 10-year anniversary of Velocity Raptor's release (which was, uh, in December, but hey what's time anyway) -- I built a new relativistic toy to play with. Run through the solar system (and beyond) at relativistic speeds in: Veloc-t in Space! https://testtubegames.com/veloctinspace.ht...
- Tue Feb 01, 2022 6:08 pm
- Forum: Electric Shocktopus
- Topic: guns
- Replies: 5
- Views: 8004
Re: guns
*looks at the level*
*thinks real hard*
*dies 50 times*
*thinks real hard*
*dies 50 times*
- Sun Jan 23, 2022 2:43 pm
- Forum: Bond Breaker
- Topic: Player-Made Levels
- Replies: 41
- Views: 100797
Re: Player-Made Levels
Ha, wow, I made it to the button at least.
"Love it!" And also, "Super diabolical!"
"Love it!" And also, "Super diabolical!"
- Mon Nov 22, 2021 1:08 am
- Forum: Gravity Simulator
- Topic: Is it possible to change the law's proportionality to mass?
- Replies: 1
- Views: 8229
Re: Is it possible to change the law's proportionality to mass?
In the full version, you can play with a lot of things (arbitrary force dependence on distance, or even time), but I don't have a way to change the mass dependency. Sorry.
- Tue Nov 16, 2021 2:58 pm
- Forum: Gravity Simulator
- Topic: How to simulate an elastic collision?
- Replies: 1
- Views: 8193
Re: How to simulate an elastic collision?
Oh, there's a setting that will help you out here. There's a Coefficient of Restitution that you can set in the Planets Menu in the lower right. By default it's set to .5 -- but you can set it to 1 for a perfectly elastic collision.
- Sun Sep 05, 2021 10:37 am
- Forum: Gravity Simulator
- Topic: Rotating object code
- Replies: 1
- Views: 11057
Re: Rotating object code
At a certain point you'll run into issues with the fact this sim is built in 2D -- sorry Uranus. But in general if you want to give objects a rotational speed using code, it'll be input as "rotspeed: 20"... which would be 20 degrees rotation per unit time. There's more detail about the cod...
- Fri Jul 02, 2021 2:22 pm
- Forum: Gravity Simulator
- Topic: Rung Kutta 4 in more than 1 dimension of space
- Replies: 3
- Views: 15023
Re: Rung Kutta 4 in more than 1 dimension of space
That's super cool, I've been wondering about the difference between RK4 and the Euler method in GSim. I know they are off, just as you show in your first post, and the Euler method (can) diverge much more quickly. But on the other hand, I've been wondering about the best way to maybe do a side-by-si...
- Fri Jul 02, 2021 2:18 pm
- Forum: ...and the rest
- Topic: Pocket Sundial
- Replies: 2
- Views: 13926
Re: Pocket Sundial
No, it's not, I'm afraid. That was a fun one, but got outdated on the app store.