Search found 1141 matches

by testtubegames
Tue Apr 18, 2023 12:58 pm
Forum: Gravity Simulator
Topic: Gravity Art Megathread
Replies: 61
Views: 188634

Re: Gravity Art Megathread

Whoaaaa --- the spiraling on the sides...

And yeah, it's so frustrating that gifs are so bad at sharing some of the coolest stuff (with bunches of little particles).
SPOILER
SPOILER_SHOW
right?
SPOILER
SPOILER_SHOW
this
SPOILER
SPOILER_SHOW
doing
SPOILER
SPOILER_SHOW
I
SPOILER
SPOILER_SHOW
Am
Edit: oh, and I bumped up the allowed file size to 2MB. Maybe that'll help in the future.
by testtubegames
Mon Apr 17, 2023 3:58 pm
Forum: Electric Shocktopus
Topic: Level I made
Replies: 9
Views: 9610

Re: Level I made

Oh my goodness, I was so confident right through the 'fly-through-spikes' part of the level.

Also, appreciate how you set up the timing so when the level restarts, I'm very likely to instantly die.
by testtubegames
Fri Apr 14, 2023 3:55 pm
Forum: Gravity Simulator
Topic: Minimum zoom and maximum sim speed, what are the limits?
Replies: 1
Views: 5992

Re: Minimum zoom and maximum sim speed, what are the limits?

Sounds like the full version would be right for you -- not only are the ranges increased (for zooming and time speed, which can range from x.01 to x10,000), but there are other unit-systems that could be helpful. That way you might not have to wait as long to run your simulation.
by testtubegames
Fri Apr 14, 2023 3:50 pm
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 67
Views: 180616

Re: Need a Hint?

I think I found the version you're testing out! That's a bit different than the one I'm working on at the moment, so beware, these rules will change in some iteration you play. But for now, in that version, the charge of a nucleus only lives on the protons. So if you move the positron down, you can ...
by testtubegames
Wed Apr 05, 2023 1:00 pm
Forum: General Chat
Topic: Blog Posting
Replies: 0
Views: 16305

Blog Posting

Hello fine folks here in the forums! I tend to be more active over in Discord these days -- or sharing little updates on Mastodon. But that doesn't mean I'm not still checking in here! There's no better place to go for Shocktopus levels. Which... makes sense. It'd be odd if the xkcd forums were the ...
by testtubegames
Mon Mar 06, 2023 3:34 pm
Forum: Electric Shocktopus
Topic: ION PACK (DIFFICULTY : HARD)
Replies: 1
Views: 4954

Re: ION PACK (DIFFICULTY : HARD)

Oh my.

I don't know if there's a platonic ideal for a perfectly hard level in TES, but if there is, you've found it. Getting through 10% of each level was 100% stressful.

5/5 stars. Highly recommend.
by testtubegames
Thu Feb 09, 2023 10:01 am
Forum: Gravity Simulator
Topic: How do you determine which direction the gravitational force should pull on an object?
Replies: 1
Views: 5617

Re: How do you determine which direction the gravitational force should pull on an object?

If you've just got one object pulling on another - gravity will pull them 'towards' one another. So the direction from one to the other.

If you're working with x-y coordinates, you can find the direction of the vector by using the difference of the objects' x and y coordinates.
by testtubegames
Thu Feb 09, 2023 9:50 am
Forum: Gravity Simulator
Topic: 3 body restricted problem
Replies: 1
Views: 5917

Re: 3 body restricted problem

I'm not entirely sure the issue you're having, but let me brainstorm here a bit. It sounds like you calculated all the positions/velocities yourself? And then you plug them into the simulator, and the right thing isn't happening? I imagine you're using the Astronomical Units in the sim (hence AU, an...
by testtubegames
Fri Jan 13, 2023 12:32 pm
Forum: Electric Shocktopus
Topic: A confusing level full of magnetic fields
Replies: 1
Views: 3525

Re: A confusing level full of magnetic fields

Oh my goodness that is amazing. And as you say, very hard. Love the notion that it's actually possible. So far I've died 66 times and have yet to make it across the bottom. I *think* I can, though!
by testtubegames
Mon Jan 09, 2023 11:30 pm
Forum: Gravity Simulator
Topic: Gravitational Force Experiment Issues
Replies: 1
Views: 5834

Re: Gravitational Force Experiment Issues

Oh, yeah, building things to scale can be tricky. The full version of the sim actually has different unit-systems you can select. So you could pick Astro-Units,for instance, and put your Earth 1 AU away from the Sun. But even with the free version, and a little math, I did a writeup about the unit c...