## Search found 75 matches

- Sun Apr 19, 2015 5:12 pm
- Forum: General Chat
- Topic: Electromagnetic Simulator
- Replies:
**6** - Views:
**16331**

### Electromagnetic Simulator

I was just thinking that, just as this site has a game in which we can simulate planetary orbits using different equations for gravity, it would be cool if this site had a game in which we could simulate atoms and molecules using different equations for electricity and magnetism. I mean I wonder how...

- Wed Apr 01, 2015 10:42 am
- Forum: General Chat
- Topic: Imaginary Force
- Replies:
**3** - Views:
**11163**

### Imaginary Force

I was just thinking about how when a force is applied to an object it causes an acceleration to the object and the acceleration is directly proportional to the force. I was wondering how would an object accelerate if an imaginary amount of force was applied to it?

- Sun Dec 21, 2014 9:07 pm
- Forum: Gravity Simulator
- Topic: Interesting gravity laws
- Replies:
**22** - Views:
**33645**

### Re: Interesting gravity laws

sin(4*(log(r)/log(1.6)))/(r^3) produces star shaped orbits.

I found that it's possible for a moon to orbit a planet using this law.

I found that it's possible for a moon to orbit a planet using this law.

- Fri Dec 12, 2014 12:21 am
- Forum: Gravity Simulator
- Topic: r^-3=/=(r^-3) in the simulation
- Replies:
**8** - Views:
**15203**

### Re: r^-3=/=(r^-3) in the simulation

I tried using (2^-r)*(r^-3) using the full version and it did not produce stable orbits.

- Thu Dec 11, 2014 3:44 pm
- Forum: Gravity Simulator
- Topic: r^-3=/=(r^-3) in the simulation
- Replies:
**8** - Views:
**15203**

### Re: r^-3=/=(r^-3) in the simulation

I don't think I have the full version of the sim. How do I get the full version?

- Thu Dec 11, 2014 1:43 pm
- Forum: Gravity Simulator
- Topic: r^-3=/=(r^-3) in the simulation
- Replies:
**8** - Views:
**15203**

### Re: r^-3=/=(r^-3) in the simulation

I tried using the code "Gravity Fun at TestTubeGames.com: [ForceGr: r^-3], [x0: -125,y0: 0,vx: 0,vy: 0,t0: 0,who: 2,m: 1000,c: 2]" and got r^-3.png using "Gravity Fun at TestTubeGames.com: [ForceGr: (r^-3)], [x0: -125,y0: 0,vx: 0,vy: 0,t0: 0,who: 2,m: 1000,c: 2]" I got (r^-3).png I know that if (r^-...

- Wed Dec 10, 2014 1:00 pm
- Forum: Gravity Simulator
- Topic: r^-3=/=(r^-3) in the simulation
- Replies:
**8** - Views:
**15203**

### r^-3=/=(r^-3) in the simulation

I was using the simulator and found that when I put in r^-3 it did not produce stable orbits while when I put in (r^-3) it produced stable orbits even though r^-3 should be the same as (r^-3) as both are ways to express the inverse cube law. I was just wondering why is it that typing in r^-3 and (r^...

- Sat Oct 18, 2014 11:52 pm
- Forum: Gravity Simulator
- Topic: Exponential Laws
- Replies:
**2** - Views:
**9908**

### Re: Exponential Laws

I wonder what kind of orbits (r^(-3))*(e^(-r)) would produce as that would multiply an inverse law by an exponential law.

- Thu Oct 16, 2014 11:44 pm
- Forum: Gravity Simulator
- Topic: Exponential Laws
- Replies:
**2** - Views:
**9908**

### Exponential Laws

I tried simulating planetary orbits using exponential laws such as, e^(-r), and e^(-3r), and 2^(-r) and found that they produce stable orbits in the form of flower shaped orbits. I think it's interesting that the exponential laws produce stable orbits while most of the inverse laws don't produce sta...

- Fri Jul 11, 2014 9:29 pm
- Forum: Gravity Simulator
- Topic: Negative Mass
- Replies:
**17** - Views:
**20006**

### Re: Negative Mass

One of the things I also tried doing with negative mass is I tried using a negative mass planet to accelerate a positive mass planet out of orbit before deleting the negative mass planet and using another star to capture the planet. I found that in order to get the moving planet to orbit a star afte...