Photons would be cool. Though we wouldn't want to interfere with the people who already beat the game, maybe we could put it in as an "New Mechanics pack" or something.
Edit: How would we see the photons though, they're what we use to see?
Search found 523 matches
- Fri Jun 07, 2013 12:58 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 20868
- Fri Jun 07, 2013 12:57 pm
- Forum: General Chat
- Topic: This makes sense...
- Replies: 5
- Views: 9958
Re: This makes sense...
But you can make one! When you put something in or take something out, it goes randomly in one of two spaces, but you don't know which it is unless you pull something out!
- Thu Jun 06, 2013 5:55 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 113436
Re: Evolution Simulator
^ ^ S ^ >>>>>>>>>>^ S ^ ^ TX T T T S S ^ | ^<<<<<<<<<< ^ ^ ^ Key: T,S: Towers >^<v|X: Path One problem I was thinking about: The enemies might follow the arrowed path, even after when you sell the S towers, because trying to modify the path a little bit gets too close to the T towers (see |X). Woul...
- Thu Jun 06, 2013 5:09 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 145565
Re: Calling all Suggestions
In a rainy cornmaze!robly18 wrote:How about... Higgs Gravity ShocktoRaptor?A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
- Thu Jun 06, 2013 5:03 pm
- Forum: Velocity Raptor
- Topic: General Relativity
- Replies: 3
- Views: 14741
- Thu Jun 06, 2013 5:00 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 145565
Re: Calling all Suggestions
For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
- Thu Jun 06, 2013 4:58 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 113436
Re: Evolution Simulator
I was planning to make a topic about this as well :) I had thought of an enemy-evolution game before I saw the blog post, but in my idea, I had the enemies following an evolved path. Like it would start off straight up/down, but if you put towers near the path, they evolve to not go that way. After...
- Thu Jun 06, 2013 4:46 pm
- Forum: Gravity Simulator
- Topic: r^-5 "Orbital Decay"?
- Replies: 22
- Views: 49585
Re: r^-5 "Orbital Decay"?
Huh. That's kind of cool. Is there any "opposite" to that? A law to the power of a positive number that is also unstable? Is this like positive and negative, having a border where below that everything is stable and above is unstable; or is it just numbers between something and -3 that cr...
- Thu Jun 06, 2013 4:43 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 113436
Re: Evolution Simulator
I was planning to make a topic about this as well :) I had thought of an enemy-evolution game before I saw the blog post, but in my idea, I had the enemies following an evolved path. Like it would start off straight up/down, but if you put towers near the path, they evolve to not go that way. After ...
- Thu Jun 06, 2013 4:36 pm
- Forum: Gravity Simulator
- Topic: r^-5 "Orbital Decay"?
- Replies: 22
- Views: 49585
Re: r^-5 "Orbital Decay"?
And Robly, the inverse-cube force is indeed the dividing line between stable and unstable orbits. So while circular orbits are possible, they're highly unstable. If you try to make a circular orbit with r^-3.1, it lasts for a bit, then veers off. (In theory, it should so the same for r^-3, but I go...