Wow, there's some serious optimization. The game is super smooth now.
I can't seem to play in windowed without parts of the screen getting cut off though.
Search found 174 matches
- Tue Mar 08, 2016 1:13 am
- Forum: Bond Breaker
- Topic: Bond Breaker 2.0
- Replies: 10
- Views: 76393
- Fri Feb 26, 2016 11:27 pm
- Forum: General Chat
- Topic: TestTubeGames Explains
- Replies: 4
- Views: 36466
Re: TestTubeGames Explains
This does make me scratch my head a bit; but I think by the keyword seem (when you talk about more electrons being there) you mean a wire (which is otherwise neutral) acts as if the other wire is more negatively charged (and vice versa), rather than both actually simultaneously having the same charge.
- Thu Feb 25, 2016 1:15 am
- Forum: General Chat
- Topic: TestTubeGames Explains
- Replies: 4
- Views: 36466
Re: TestTubeGames Explains
I checked it out; I'm not very far into physics so far (in fact, we're covering this kind of topic right now), but I from watching that, I believe the wires/currents would attract. What I'm getting from the video is that the same side on each wire would become more negatively charged due to relativi...
- Wed Feb 24, 2016 8:52 pm
- Forum: Bond Breaker
- Topic: Bond Breaker 2.0
- Replies: 10
- Views: 76393
Re: Bond Breaker 2.0
Cool stuff! But I'm noticing SFX are way softer than the music. Perhaps add a separate volume controller for music and sounds? Also, what happened to the electrons orbiting the protons? I dunno why, but it made it molecules look cooler. :P Some levels also seem unbeatable, like #22, #28, and #30. Ma...
- Wed Feb 24, 2016 8:47 pm
- Forum: Electric Shocktopus
- Topic: Greenlight
- Replies: 3
- Views: 20564
Re: Greenlight
Hey guys, long time no see. I'm voting.
- Sun Nov 01, 2015 11:52 pm
- Forum: General Chat
- Topic: Testing out a Calendar
- Replies: 3
- Views: 26841
Re: Testing out a Calendar
Seems to work. I'm guessing you only have one page of days, though?
- Tue Sep 29, 2015 9:46 pm
- Forum: Gravity Simulator
- Topic: Why does GSim say the mass of an asteroid is approximately0?
- Replies: 5
- Views: 18454
Re: Why does GSim say the mass of an asteroid is approximate
Ah, nice answer! Makes sense, since (M₁M₂)/r² would be 0 if M₁ or M₂ were 0.
- Tue Sep 29, 2015 12:38 am
- Forum: Gravity Simulator
- Topic: Why does GSim say the mass of an asteroid is approximately0?
- Replies: 5
- Views: 18454
Why does GSim say the mass of an asteroid is approximately0?
As some of you may know, putting a tilde (~) before a number means that you're approximating. ~5 translates to "about five"
I sort of have to wonder, how come GSim says in the edit menu for asteroids that the mass is ~0?
I don't know if anybody has asked this before.
I sort of have to wonder, how come GSim says in the edit menu for asteroids that the mass is ~0?
I don't know if anybody has asked this before.
- Tue Aug 18, 2015 1:42 pm
- Forum: General Chat
- Topic: Bézier Curves
- Replies: 4
- Views: 22554
Re: Bézier Curves
The canvas is 1024x512, so the corners are at (0,0), (1024,0), (0,512), and (1024,512).
If you want to consider the center of the canvas as (0,0), then the corners are (-512,-256), (512,-256), (-512,256), & (512,256).
If you want to consider the center of the canvas as (0,0), then the corners are (-512,-256), (512,-256), (-512,256), & (512,256).
- Sat Aug 15, 2015 10:43 pm
- Forum: General Chat
- Topic: Bézier Curves
- Replies: 4
- Views: 22554
Re: Bézier Curves
Hah, try doing one with each point going around the canvas in each corner, one in the upper right, upper left, bottom left, bottom right, and repeat that for a lot of points. The visualization looks really cool.