Search found 174 matches

by wtg62
Tue Mar 08, 2016 1:13 am
Forum: Bond Breaker
Topic: Bond Breaker 2.0
Replies: 10
Views: 76393

Re: Bond Breaker 2.0

Wow, there's some serious optimization. The game is super smooth now.
I can't seem to play in windowed without parts of the screen getting cut off though.
by wtg62
Fri Feb 26, 2016 11:27 pm
Forum: General Chat
Topic: TestTubeGames Explains
Replies: 4
Views: 36466

Re: TestTubeGames Explains

This does make me scratch my head a bit; but I think by the keyword seem (when you talk about more electrons being there) you mean a wire (which is otherwise neutral) acts as if the other wire is more negatively charged (and vice versa), rather than both actually simultaneously having the same charge.
by wtg62
Thu Feb 25, 2016 1:15 am
Forum: General Chat
Topic: TestTubeGames Explains
Replies: 4
Views: 36466

Re: TestTubeGames Explains

I checked it out; I'm not very far into physics so far (in fact, we're covering this kind of topic right now), but I from watching that, I believe the wires/currents would attract. What I'm getting from the video is that the same side on each wire would become more negatively charged due to relativi...
by wtg62
Wed Feb 24, 2016 8:52 pm
Forum: Bond Breaker
Topic: Bond Breaker 2.0
Replies: 10
Views: 76393

Re: Bond Breaker 2.0

Cool stuff! But I'm noticing SFX are way softer than the music. Perhaps add a separate volume controller for music and sounds? Also, what happened to the electrons orbiting the protons? I dunno why, but it made it molecules look cooler. :P Some levels also seem unbeatable, like #22, #28, and #30. Ma...
by wtg62
Wed Feb 24, 2016 8:47 pm
Forum: Electric Shocktopus
Topic: Greenlight
Replies: 3
Views: 20564

Re: Greenlight

Hey guys, long time no see. I'm voting. :)
by wtg62
Sun Nov 01, 2015 11:52 pm
Forum: General Chat
Topic: Testing out a Calendar
Replies: 3
Views: 26841

Re: Testing out a Calendar

Seems to work. I'm guessing you only have one page of days, though?
by wtg62
Tue Sep 29, 2015 9:46 pm
Forum: Gravity Simulator
Topic: Why does GSim say the mass of an asteroid is approximately0?
Replies: 5
Views: 18454

Re: Why does GSim say the mass of an asteroid is approximate

Ah, nice answer! Makes sense, since (M₁M₂)/r² would be 0 if M₁ or M₂ were 0.
by wtg62
Tue Sep 29, 2015 12:38 am
Forum: Gravity Simulator
Topic: Why does GSim say the mass of an asteroid is approximately0?
Replies: 5
Views: 18454

Why does GSim say the mass of an asteroid is approximately0?

As some of you may know, putting a tilde (~) before a number means that you're approximating. ~5 translates to "about five"
I sort of have to wonder, how come GSim says in the edit menu for asteroids that the mass is ~0?

I don't know if anybody has asked this before.
by wtg62
Tue Aug 18, 2015 1:42 pm
Forum: General Chat
Topic: Bézier Curves
Replies: 4
Views: 22554

Re: Bézier Curves

The canvas is 1024x512, so the corners are at (0,0), (1024,0), (0,512), and (1024,512).
If you want to consider the center of the canvas as (0,0), then the corners are (-512,-256), (512,-256), (-512,256), & (512,256).
by wtg62
Sat Aug 15, 2015 10:43 pm
Forum: General Chat
Topic: Bézier Curves
Replies: 4
Views: 22554

Re: Bézier Curves

Hah, try doing one with each point going around the canvas in each corner, one in the upper right, upper left, bottom left, bottom right, and repeat that for a lot of points. The visualization looks really cool.