Search found 1141 matches

by testtubegames
Sun Jul 21, 2013 4:09 pm
Forum: Gravity Simulator
Topic: Easter egg?
Replies: 9
Views: 11984

Re: Easter egg?

Done and done. Put any number you'd like in for gravity's exponent. For instance, suppose the force went as r^100... Gravity Fun at TestTubeGames.com: [ForceG: 100,Qual: 1,Zoom: 1,xSet: 27,ySet: -56], [x0: -32,y0: 91,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: -106,y0: 126,vx: -2.15,vy: -3.05,t0: 40.5,w...
by testtubegames
Sun Jul 21, 2013 12:26 pm
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 67
Views: 184367

Re: Need a Hint?

3-30, eh? That's one that takes a bunch of moves (the most of any in the game, in fact). You'll need to decay some (if not all) of the particles to get enough firepower to blow up the crates. To do that just takes some thoughtful moving.
by testtubegames
Sun Jul 21, 2013 12:18 pm
Forum: Velocity Raptor
Topic: Level editor?
Replies: 9
Views: 31257

Re: Level editor?

Done!

I just uploaded the latest version of the game -- the biggest change being the new Level Editor. Check it out!
by testtubegames
Sun Jul 21, 2013 12:14 pm
Forum: Velocity Raptor
Topic: Level Creation Megathread
Replies: 55
Views: 154127

Level Creation Megathread

You all know what this means...

Yup, Velocity Raptor has a new (beta) level editor. Go create some rad levels, and come back and show us all what you've made. (Bugs/problems with the new system are welcome, too!)
by testtubegames
Sun Jul 14, 2013 3:09 pm
Forum: Electric Shocktopus
Topic: New Mechanic?
Replies: 8
Views: 11883

Re: New Mechanic?

Thanks for your thoughts so far. I'm still weighing the cost-benefit of adding this in (...fairly late in the development of the game, at that). This seems like it'd be a nice addition. I would expect this to be only in the later levels though, and the sudden change in style might feel weird. It's s...
by testtubegames
Sun Jul 14, 2013 12:51 am
Forum: Electric Shocktopus
Topic: New Mechanic?
Replies: 8
Views: 11883

New Mechanic?

I'm thinking of adding in a very different mechanic to the game, and thought I would float it by you all before trying it. I've gotten some feedback that it'd be nice if the game required more physics-thought as you played through it. The idea being that trial-and-error platforming can get you throu...
by testtubegames
Sun Jul 14, 2013 12:23 am
Forum: Gravity Simulator
Topic: an astroid begins to follow us!
Replies: 1
Views: 4328

Re: an astroid begins to follow us!

Hah, I like that. With r^2 gravity, a planet can't help but capture an asteroid. Neat.

It seems my planet has so far avoided a collision with the asteroid, too, which is nice for the inhabitants. They must be very happy that the force of attraction vanishes as the two bodies get close.
by testtubegames
Sun Jul 14, 2013 12:09 am
Forum: Agent Higgs
Topic: 19683 Creations (I-Phone Only)
Replies: 9
Views: 38117

Re: 19683 Creations (I-Phone Only)

19683, I got a chance to try out a couple of these levels myself. I quite enjoyed the Triple Tau Troubles -- which were frustrating (all those Taus!) yet doable. I got them both down to 45 moves -- since I used the same method for them. The only difference I noticed was a single crate, which didn't ...
by testtubegames
Sat Jul 13, 2013 3:13 am
Forum: Agent Higgs
Topic: Imaginary Color Charge
Replies: 3
Views: 26276

Re: Imaginary Color Charge

Do quark colors have phase too? Great question. To get into that let me revisit a point I glossed over before... There is a difference between 'states' and 'charges/color'. The first is a quantum mechanical description of the particle (or probabilities of having different types of particles around)...
by testtubegames
Fri Jul 12, 2013 10:17 pm
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 67
Views: 184367

Re: Need a Hint?

My hint for this one (4-16) is to cover Higgs with a Tau. (They stop right on him, after all, which makes it easier to get him with them than with the neutrino.) it can be a bit challenging lining things up - so that you don't end up stuck or just looping the neutrino around.