Search found 1141 matches

by testtubegames
Sun Aug 04, 2013 12:43 am
Forum: Gravity Simulator
Topic: The fractal universe
Replies: 6
Views: 9757

Re: The fractal universe

So, I sit down to my computer for the first time in quite a few days -- returning from a trip to a place with very sparse internet. I boot up the forums to see what's up in the world... and I find this! So cool. What a neat idea! I wasn't sure what to expect when I loaded it... but, yeah, you 'fract...
by testtubegames
Fri Jul 26, 2013 12:11 pm
Forum: Gravity Simulator
Topic: Challenge: Lagrange Points
Replies: 16
Views: 21802

Re: Challenge: Lagrange Points

Random, that was the trick. Phew, it feels great to have found that (very major) bug. A complex issue, but basically, planets weren't working with the precision we expected (and they had only 1/6 the pull to boot). So the formulas weren't working for us... and even formulas aside, the precision was ...
by testtubegames
Fri Jul 26, 2013 11:12 am
Forum: Gravity Simulator
Topic: Planetary attraction
Replies: 1
Views: 4639

Re: Planetary attraction

Whoa, boy, that sure looks like one! And a big one at that. I'm tracking it down right now... there seems to be a hint in that if you raise the planet's mass to 6000 instead of 1000, the circular orbit returns. That at least gives me a clue... Edit: and if you do the same transform for the Lagrange ...
by testtubegames
Wed Jul 24, 2013 11:25 am
Forum: Gravity Simulator
Topic: Challenge: Lagrange Points
Replies: 16
Views: 21802

Re: Challenge: Lagrange Points

This is a curious one. I took a look over the math... and I couldn't find any issues. I worked through it independently, got the same answer... checked references, got the same answer. And the asteroid still stubbornly zooms off into space, instead of staying nicely in L1. So if it isn't an issue of...
by testtubegames
Wed Jul 24, 2013 9:52 am
Forum: Electric Shocktopus
Topic: New Mechanic?
Replies: 8
Views: 11888

Re: New Mechanic?

Thanks for your both for your thoughts on the mechanic -- they kind of mirror what I was thinking. In the interest of keeping the game a bit more consistent, I'm going to skip this mechanic... but add in a couple (simpler) new tweaks to the game that will hopefully increase the puzzle-factor quite a...
by testtubegames
Tue Jul 23, 2013 12:51 am
Forum: Velocity Raptor
Topic: Level Creation Megathread
Replies: 55
Views: 154863

Re: Level Creation Megathread

Colors don't match, while Doppler gates don't show. Bumping into 'them', however, shows that they are just invisible. Oh, good catch. That was a particularly tough one -- it turns out that was happening for several reasons. Oh, if only I could go back in time and write the code for the game a bit m...
by testtubegames
Mon Jul 22, 2013 1:43 pm
Forum: Velocity Raptor
Topic: Level Creation Megathread
Replies: 55
Views: 154863

Re: Level Creation Megathread

A Random Player wrote:It appears that a raptor time less than 10 in the fire block give the raptor exactly 10 seconds of fire.
All fixed. Thanks for catching that
by testtubegames
Mon Jul 22, 2013 12:31 pm
Forum: Velocity Raptor
Topic: Level Creation Megathread
Replies: 55
Views: 154863

Re: Level Creation Megathread

How do you flip the starting position of garages? There's no way to do that at the moment. Practically, the behavior of the garages should be the same no matter which one is closed first. (If the far door is closed, then you can wander all the way into the garage before tripping it... if the near d...
by testtubegames
Mon Jul 22, 2013 12:04 pm
Forum: Velocity Raptor
Topic: Level Creation Megathread
Replies: 55
Views: 154863

Re: Level Creation Megathread

Request: ability to change times for the fire tile? Done and done. You can now set the time for the block and for the raptor. But you have to take time dilation/length contraction into account, I think. It might be do-able. On my laptop, though, it's comically laggy, which I suppose helps because I...
by testtubegames
Mon Jul 22, 2013 1:26 am
Forum: Velocity Raptor
Topic: Level editor?
Replies: 9
Views: 31419

Re: Level editor?

This is awesome. I'm not even sure what to say. (But I sure laughed at c: 3.00*10^8 :lol:) Edit: Color locks appear a bit buggy, but I'm not sure how to replicate the bug. They sometimes don't appear upon starting a level. Edit: Clicking play level does not restart the level. Edit: Actual period of...